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glitchy-engine-beef/GlitchyEditor/src/Project.bf
T

154 lines
4.1 KiB
Beef

using System;
using System.IO;
using Bon;
using GlitchyEngine;
namespace GlitchyEditor;
[BonTarget]
class Project
{
[BonInclude]
private String _projectName ~ delete _;
[BonIgnore]
private String _workspacePath ~ delete _;
[BonIgnore]
private String _assetsFolder ~ delete _;
[BonIgnore]
private String _scriptFolder ~ delete _;
[BonIgnore]
private ProjectUserSettings _userSettings ~ delete _;
public StringView Name => _projectName;
public StringView WorkspacePath => _workspacePath;
public StringView AssetsFolder => _assetsFolder;
public ProjectUserSettings UserSettings => _userSettings;
[AllowAppend]
private this(StringView workspacePath)
{
_workspacePath = new String(workspacePath);
_assetsFolder = new String();
PathInProject(_assetsFolder, "Assets");
InitUserSettings();
}
/// Writes the the absolute path of the give project-file into target.
/// @param target The string that will contain the full path.
/// @param relativePath The path of the file relative to the workspace folder.
public void PathInProject(String target, StringView relativePath)
{
Path.Combine(target, WorkspacePath, relativePath);
}
/// Creates a new scoped string that contains the absolute path of the give project-file
/// @param relativePath The path of the file relative to the workspace folder.
public mixin GetScopedPath(StringView relativePath)
{
String target = scope:mixin String();
PathInProject(target, relativePath);
target
}
/// Loads or creates the user specific settings for this project.
private void InitUserSettings()
{
_userSettings = new ProjectUserSettings();
String userSettingsFile = scope .();
PathInProject(userSettingsFile, ProjectUserSettings.FileName);
// It's not a problem if we couldn't find or deserialize the settings. We will simply restore the defaults.
if (Bon.DeserializeFromFile(ref _userSettings, userSettingsFile) case .Err)
{
// Log anyway, just in case...
Log.EngineLogger.Info($"Failed to deserialize project user settings file \"{userSettingsFile}\".");
_userSettings.RestoreDefaults();
}
}
public void SaveUserSettings()
{
if (_userSettings == null || !_userSettings.SettignsDirty)
return;
String userSettingsFile = scope .();
PathInProject(userSettingsFile, ProjectUserSettings.FileName);
// It's not a big problem, if we fail to serialize this file.
if (Bon.SerializeIntoFile(_userSettings, userSettingsFile) case .Err)
{
// Log anyway, just in case...
Log.EngineLogger.Error($"Failed to deserialize project user settings file \"{userSettingsFile}\".");
}
}
/// Creates a new project with the given directory and name.
public static Project CreateNew(StringView projectDirectory, StringView projectName)
{
Project project = new Project(projectDirectory);
project._projectName = new String(projectName);
String settingsFile = scope .();
project.PathInProject(settingsFile, "project.gep");
/// This is not really fatal, however the project might end up unusable
if (Bon.SerializeIntoFile(project, settingsFile) case .Err)
{
Log.EngineLogger.Warning($"Failed to save project file \"{settingsFile}\".");
delete project;
return null;
}
return project;
}
public static Result<Project> Load(StringView projectDirectory)
{
Project project = new Project(projectDirectory);
String settingsFile = scope .();
project.PathInProject(settingsFile, "project.gep");
if (File.Exists(settingsFile))
{
Result<void> result = Bon.DeserializeFromFile(ref project, settingsFile);
if (result case .Err)
Log.EngineLogger.Warning($"Failed to deserialize project file \"{settingsFile}\".");
}
else
{
Log.EngineLogger.Warning($"Project file \"{settingsFile}\" doesn't exist.");
if (project.Name.IsWhiteSpace)
{
project._projectName ??= new String();
Path.GetFileName(project.WorkspacePath, project._projectName);
/// This is not really fatal, however the project might end up unusable
if (Bon.SerializeIntoFile(project, settingsFile) case .Err)
{
Log.EngineLogger.Warning($"Failed to save project file \"{settingsFile}\".");
delete project;
return null;
}
}
}
return project;
}
}