mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System.Runtime.InteropServices;
|
|
using GlitchyEngine.Math;
|
|
|
|
namespace GlitchyEngine.Graphics;
|
|
|
|
/// <summary>
|
|
/// Stores transformations that can be applied to UV-Coordinates.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack=1)]
|
|
public struct UVTransform
|
|
{
|
|
/// <summary>
|
|
/// The offset that will be added to the UV-Coordinate.
|
|
/// </summary>
|
|
public float2 Offset;
|
|
/// <summary>
|
|
/// The scaling that will be applied to the UV-Coordinate.
|
|
/// </summary>
|
|
public float2 Scale;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of <see cref="UVTransform"/> with the given scale and offset.
|
|
/// </summary>
|
|
/// <param name="offset"><inheritdoc cref="Offset"/></param>
|
|
/// <param name="scale"><inheritdoc cref="Scale"/></param>
|
|
public UVTransform(float2 offset, float2 scale)
|
|
{
|
|
Offset = offset;
|
|
Scale = scale;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Transforms the given uv-coordinate.
|
|
/// </summary>
|
|
public float2 Transform(float2 uvCoordinate)
|
|
{
|
|
return Offset + uvCoordinate * Scale;
|
|
}
|
|
}
|