Files
glitchy-engine-beef/GlitchyEditor/resources/Shaders/PlaceholderError.fx
T

29 lines
413 B
HLSL

#include "GlitchyEngine.hlsl"
struct VS_IN
{
float3 Position : POSITION;
};
struct PS_IN
{
float4 Position : SV_POSITION;
};
PS_IN VS(VS_IN input)
{
PS_IN output;
float4 worldPosition = mul(Transform, float4(input.Position, 1));
output.Position = mul(ViewProjection, worldPosition);
return output;
}
float4 PS(PS_IN input) : SV_TARGET
{
return float4(1, 0, 1, 1);
}
#pragma Effect[VS = VS; PS = PS]