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https://github.com/aharabada/glitchy-engine-beef.git
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29 lines
413 B
HLSL
29 lines
413 B
HLSL
#include "GlitchyEngine.hlsl"
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struct VS_IN
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{
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float3 Position : POSITION;
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};
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struct PS_IN
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{
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float4 Position : SV_POSITION;
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};
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PS_IN VS(VS_IN input)
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{
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PS_IN output;
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float4 worldPosition = mul(Transform, float4(input.Position, 1));
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output.Position = mul(ViewProjection, worldPosition);
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return output;
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}
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float4 PS(PS_IN input) : SV_TARGET
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{
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return float4(0, 1, 1, 1);
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}
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#pragma Effect[VS = VS; PS = PS]
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