mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
303 lines
4.5 KiB
Plaintext
303 lines
4.5 KiB
Plaintext
{
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Name = "Scene name here pls!!!",
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Entities = [
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{
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Id = 820806682740348099,
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NameComponent = {
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Name = "Quad"
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},
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SpriteRendererComponent = {
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Color = {
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R = 0,
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G = 0.55117774,
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B = 0.32878688,
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A = 1
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},
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Sprite = "Textures/TestMat/rustediron2_albedo.png",
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UvTransform = {
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X = 0,
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Y = 0,
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Z = 1,
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W = 1
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}
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},
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TransformComponent = {
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Position = {
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X = 0,
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Y = 2,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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},
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Scale = {
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X = 1,
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Y = 1,
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0
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}
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},
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Rigidbody2D = {
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BodyType = .Dynamic,
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FixedRotation = false
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},
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BoxCollider2D = {
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Offset = {
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X = 0,
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Y = 0
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},
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Size = {
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X = 0.5,
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Y = 0.5
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},
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Density = 1,
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Friction = 0.5,
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Restitution = 0,
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RestitutionThreshold = 0.5
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}
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},
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{
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Id = 15398726361722237419,
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NameComponent = {
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Name = "Floor"
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},
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SpriteRendererComponent = {
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Color = {
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R = 1,
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G = 0.941886365,
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B = 0.401484847,
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A = 1
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},
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Sprite = "",
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UvTransform = {
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X = 0,
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Y = 0,
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Z = 1,
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W = 1
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}
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},
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TransformComponent = {
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Position = {
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X = 0,
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Y = -0.5,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0,
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W = 1
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},
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Scale = {
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X = 10,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0
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}
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},
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Rigidbody2D = {
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BodyType = .Static,
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FixedRotation = false
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},
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BoxCollider2D = {
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Offset = {
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X = 0,
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Y = 0
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},
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Size = {
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X = 0.5,
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Y = 0.5
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},
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Density = 1,
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Friction = 0.5,
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Restitution = 0,
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RestitutionThreshold = 0.5
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}
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},
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{
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Id = 1491484622542812645,
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NameComponent = {
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Name = "Camera"
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},
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TransformComponent = {
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Position = {
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X = 0,
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Y = 1,
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Z = -5
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0,
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W = 1
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},
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Scale = {
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X = 1,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0
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}
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},
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CameraComponent = {
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Primary = true,
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ProjectionType = .InfinitePerspective,
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PerspectiveFovY = 1.30899692,
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PerspectiveNearPlane = 0.100000001,
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PerspectiveFarPlane = 10000,
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OrthographicHeight = 10,
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OrthographicNearPlane = 0,
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OrthographicFarPlane = 10,
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AspectRatio = 3.22169805,
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FixedAspectRatio = false
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}
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},
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{
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Id = 15710354273720487680,
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NameComponent = {
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Name = "Circle"
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},
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CircleRendererComponent = {
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Color = {
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R = 1,
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G = 0,
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B = 0,
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A = 1
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},
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InnerRadius = 0.300000012,
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Sprite = "",
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UvTransform = {
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X = 0,
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Y = 0,
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Z = 1,
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W = 1
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}
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},
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TransformComponent = {
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Position = {
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X = -0.12120308,
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Y = 0.660160363,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0,
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W = 1
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},
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Scale = {
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X = 1,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0
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}
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},
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Rigidbody2D = {
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BodyType = .Dynamic,
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FixedRotation = false
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},
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CircleCollider2D = {
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Offset = {
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X = 0,
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Y = 0
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},
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Radius = 0.5,
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Density = 1,
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Friction = 0.5,
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Restitution = 0,
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RestitutionThreshold = 0.5
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}
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},
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{
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Id = 935640822766280888,
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NameComponent = {
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Name = "Light"
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},
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TransformComponent = {
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Position = {
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X = 3.88327599,
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Y = 0,
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Z = -0.808795214
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},
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Rotation = {
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X = 0.497987002,
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Y = -0.103420995,
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Z = 0.155380026,
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W = 0.846859217
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},
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Scale = {
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X = 0.999997795,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 1.0908947,
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Y = -0.340793997,
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Z = 0.160857916
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}
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},
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LightComponent = {
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LightType = .Directional,
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Illuminance = 12.8999996,
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Color = {
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R = 0.985467017,
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G = 1,
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B = 0.569978654
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}
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}
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},
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{
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Id = 721949523193525565,
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NameComponent = {
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Name = "Sphere"
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},
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TransformComponent = {
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Position = {
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X = 0,
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Y = 0,
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Z = -1.47202551
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0,
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W = 1
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},
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Scale = {
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X = 1,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0
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}
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},
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MeshComponent = {
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Mesh = "Models/sphere.glb"
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},
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MeshRendererComponent = {
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Material = "Textures/TestMaterial.mat"
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}
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}
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]
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} |