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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
104 lines
2.5 KiB
Beef
104 lines
2.5 KiB
Beef
using GlitchyEngine.Math;
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using GlitchyEngine.Renderer;
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using System;
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namespace GlitchyEngine.World
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{
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using internal ScriptableEntity;
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class Scene
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{
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internal EcsWorld _ecsWorld = new .() ~ delete _;
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public this()
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{
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Entity entity = CreateEntity("Green Quad");
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entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.2f, 0.9f, 0.15f)));
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Entity entity2 = CreateEntity("Red Square");
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var v = entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.95f, 0.1f, 0.3f)));
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v.Sprite = new Texture2D("Textures/rocket.png");
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v.Sprite.SamplerState = SamplerStateManager.PointClamp;
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}
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public ~this()
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{
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}
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public void Update(GameTime gameTime)
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{
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TransformSystem.Update(_ecsWorld);
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for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
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{
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if (script.Instance == null)
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{
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script.Instance = script.InstantiateFunction();
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script.Instance._entity = Entity(entity, this);
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script.Instance.[Friend]OnCreate();
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}
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script.Instance.[Friend]OnUpdate(gameTime);
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}
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Camera* primaryCamera = null;
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Matrix primaryCameraTransform = default;
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for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
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{
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if (camera.Primary)
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{
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primaryCamera = &camera.Camera;
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primaryCameraTransform = transform.WorldTransform;
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}
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}
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// Sprite renderer
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if (primaryCamera != null)
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{
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Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform);
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for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
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{
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Renderer2D.DrawQuad(transform.WorldTransform, sprite.Sprite, sprite.Color);
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}
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Renderer2D.EndScene();
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}
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}
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public Entity CreateEntity(String name = "")
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{
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Entity entity = Entity(_ecsWorld.NewEntity(), this);
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entity.AddComponent<TransformComponent>();
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let nameComponent = entity.AddComponent<DebugNameComponent>();
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nameComponent.SetName(name.IsEmpty ? "Entity" : name);
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return entity;
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}
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public void DestroyEntity(Entity entity)
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{
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_ecsWorld.RemoveEntity(entity.Handle);
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}
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private uint32 ViewportWidth, ViewportHeight;
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/// Sets the size of the viewport into which the scene will be rendered.
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public void OnViewportResize(uint32 width, uint32 height)
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{
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ViewportWidth = width;
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ViewportHeight = height;
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for (var (entity, cameraComponent) in _ecsWorld.Enumerate<CameraComponent>())
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{
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if (!cameraComponent.FixedAspectRatio)
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{
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cameraComponent.Camera.SetViewportSize(width, height);
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}
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}
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}
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}
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} |