Files
glitchy-engine-beef/ScriptCore/ScriptCore.csproj
T
Simon Lübeß aafcc41286 Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
2023-08-10 19:55:45 +02:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<BaseOutputPath></BaseOutputPath>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<RootNamespace>GlitchyEngine</RootNamespace>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="PowerShell ./postbuild.ps1 -sourceDir $(OutDir) -destinationDir &quot;..\GlitchyEditor\resources\scripts&quot;" />
</Target>
<ItemGroup>
<PackageReference Include="Half" Version="1.0.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ScriptCoreGenerator\ScriptCoreGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
</Project>