mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
63 lines
1.8 KiB
Beef
63 lines
1.8 KiB
Beef
#if GE_GRAPHICS_DX11
|
|
|
|
using DirectX.D3D11;
|
|
using GlitchyEngine.Platform.DX11;
|
|
|
|
using internal GlitchyEngine.Renderer;
|
|
using internal GlitchyEngine.Platform.DX11;
|
|
|
|
namespace GlitchyEngine.Renderer
|
|
{
|
|
internal typealias D3DDepthStencilStateDesc = DirectX.D3D11.DepthStencilStateDescription;
|
|
internal typealias DxDSSDesc = DirectX.D3D11.DepthStencilStateDescription;
|
|
internal typealias GEDSSDesc = GlitchyEngine.Renderer.DepthStencilStateDescription;
|
|
|
|
internal typealias DxDepthStencilOpDesc = DirectX.D3D11.DepthStencilOperationDescription;
|
|
|
|
extension StencilOperation
|
|
{
|
|
public static explicit operator DirectX.D3D11.StencilOperation(Self self)
|
|
{
|
|
return (.)self.Underlying;
|
|
}
|
|
}
|
|
|
|
extension DepthStencilOperationDescription
|
|
{
|
|
public static explicit operator DxDepthStencilOpDesc(Self desc)
|
|
{
|
|
return DxDepthStencilOpDesc((.)desc.StencilFailOperation, (.)desc.StencilDepthFailOperation,
|
|
(.)desc.StencilPassOperation, (.)desc.StencilFunction);
|
|
}
|
|
}
|
|
|
|
extension DepthStencilStateDescription
|
|
{
|
|
public static explicit operator DxDSSDesc(Self desc)
|
|
{
|
|
return DxDSSDesc(desc.DepthEnabled, desc.WriteDepth ? .All : .Zero, (.)desc.DepthFunction, desc.StencilEnabled,
|
|
desc.StencilReadMask, desc.StencilWriteMask, (.)desc.FrontFace, (.)desc.BackFace);
|
|
}
|
|
}
|
|
|
|
extension DepthStencilState
|
|
{
|
|
internal DxDSSDesc nativeDescription;
|
|
internal ID3D11DepthStencilState* nativeDepthStencilState ~ _?.Release();
|
|
|
|
public this(GEDSSDesc description)
|
|
{
|
|
_description = description;
|
|
nativeDescription = (.)description;
|
|
|
|
var result = NativeDevice.CreateDepthStencilState(ref nativeDescription, &nativeDepthStencilState);
|
|
if (result.Failed)
|
|
{
|
|
Log.EngineLogger.Error($"Failed to create depth stencil state. Message({(int)result}): {result}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|