Files
glitchy-engine-beef/GlitchyEngine/src/Math/SwizzleVectorAttribute.bf
T

105 lines
2.3 KiB
Beef

using System;
namespace GlitchyEngine.Math
{
/**
* Generates component swizzle operators for a vector.
*/
[AttributeUsage(.Struct | .Class)]
struct SwizzleVectorAttribute : Attribute, IComptimeTypeApply
{
private int _vectorSize;
public int VectorSize => _vectorSize;
private String _vectorTypeName;
this(int vectorSize, String vectorTypeName)
{
_vectorSize = vectorSize;
_vectorTypeName = vectorTypeName;
}
/**
* Returns true if the swizzle operator is invalid (same component assigned twice).
*/
static bool IsSetterValid(int[4] cmp, int vecSize)
{
return cmp[0] == cmp[1] || (vecSize >= 3 && cmp[0] == cmp[2]) || (vecSize == 4 && cmp[0] == cmp[3]) ||
(vecSize >= 3 && cmp[1] == cmp[2]) || (vecSize == 4 && cmp[1] == cmp[3]) ||
(vecSize == 4 && cmp[2] == cmp[3]);
}
[Comptime]
public void ApplyToType(Type type)
{
String[4] componentNames = .("X", "Y", "Z", "W");
for(int swizzleCount = 2; swizzleCount <= 4; swizzleCount++)
{
int[4] cmp = .();
int cmp2max = swizzleCount > 2 ? _vectorSize : 1;
int cmp3max = swizzleCount > 3 ? _vectorSize : 1;
for(cmp[0] = 0; cmp[0] < _vectorSize; cmp[0]++)
for(cmp[1] = 0; cmp[1] < _vectorSize; cmp[1]++)
for(cmp[2] = 0; cmp[2] < cmp2max; cmp[2]++)
for(cmp[3] = 0; cmp[3] < cmp3max; cmp[3]++)
{
String swizzleName = scope String(swizzleCount);
String swizzleConstructor = scope String(swizzleCount * 3);
String setter = scope String(128);
bool setterInvalid = IsSetterValid(cmp, swizzleCount);
if (!setterInvalid)
{
setter.Append(
"""
set mut
{
""");
}
for(int c = 0; c < swizzleCount; c++)
{
swizzleName.Append(componentNames[cmp[c]]);
if(c != 0)
{
swizzleConstructor.Append(", ");
}
swizzleConstructor.Append(componentNames[cmp[c]]);
if(!setterInvalid && c < _vectorSize)
{
setter.AppendF($"\n\t\t{componentNames[cmp[c]]} = value.{componentNames[c]};");
}
}
if (!setterInvalid)
{
setter.Append(
"""
}
""");
}
String swizzleString = scope $"""
public {_vectorTypeName}{swizzleCount} {swizzleName}
{{
get => .({swizzleConstructor});
{setter}
}}
""";
Compiler.EmitTypeBody(type, swizzleString);
}
}
}
}
}