mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
66 lines
1.4 KiB
Beef
66 lines
1.4 KiB
Beef
using System;
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using System.Diagnostics;
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using GlitchyEngine;
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using System.Collections;
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namespace GlitchyEditor;
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class VisualStudioUtility
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{
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public static bool IsRunning()
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{
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List<Process> processes = scope .();
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if (Process.GetProcesses(processes) case .Err)
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{
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Log.EngineLogger.Error("Failed to get running processes.");
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return false;
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}
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for (Process process in processes)
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{
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}
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ClearAndDeleteItems!(processes);
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return false;
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}
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public static void OpenScript(StringView fileName)
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{
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if (IsRunning())
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{
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ProcessStartInfo startInfo = scope .();
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startInfo.SetFileName(Application.Instance.Settings.ScriptSettings.VisualStudioPath);
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startInfo.SetArguments(scope $"/Edit {fileName}");
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scope SpawnedProcess().Start(startInfo);
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}
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else
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{
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ProcessStartInfo startInfo = scope .();
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startInfo.SetFileName(Application.Instance.Settings.ScriptSettings.VisualStudioPath);
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startInfo.SetArguments(scope $"/Edit {fileName}");
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scope SpawnedProcess().Start(startInfo);
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}
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}
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public static void OpenScript(StringView fileName, int lineNumber)
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{
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OpenScript(fileName);
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}
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public static void OpenScriptProject()
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{
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String solutionPath = scope .();
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Editor.Instance.CurrentProject.PathInProject(solutionPath, scope $"{Editor.Instance.CurrentProject.Name}.sln");
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ProcessStartInfo psi = scope .();
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psi.SetFileName("devenv");
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psi.SetArguments(solutionPath);
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scope SpawnedProcess().Start(psi);
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}
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}
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