Files
glitchy-engine-beef/ScriptCore/Extensions/ActivatorExtension.cs
T

53 lines
2.0 KiB
C#

#nullable enable
using System;
using System.Reflection;
namespace GlitchyEngine.Extensions;
public static class ActivatorExtension
{
/// <summary>Creates an instance of the specified type using that type's default constructor.</summary>
/// <param name="type">The type of object to create.</param>
/// <returns>A reference to the newly created object; or <see langword="null"/> if no instance could be created.</returns>
public static object? CreateInstanceSafe(Type type)
{
try
{
return Activator.CreateInstance(type, true);
}
catch (MissingMethodException e)
{
Log.Error($"Failed to create instance of type \"{type}\": The type doesn't contain a constructor with zero parameters.\nMake sure the type has a constructor that takes no arguments (It can be private!).\n{e}");
}
catch (MethodAccessException e)
{
Log.Error($"Failed to create instance of type \"{type}\": The default constructor is not accessible.\n{e}");
}
catch (Exception e)
{
Log.Error($"Failed to create instance of type \"{type}\": {e}");
}
return null;
}
/// <summary>Creates an instance of the specified type using a constructor that matches the given arguments.</summary>
/// <param name="type">The type of object to create.</param>
/// <param name="args">The arguments passed to the constructor</param>
/// <returns>A reference to the newly created object; or <see langword="null"/> if no instance could be created.</returns>
public static object? CreateInstanceSafe(Type type, params object[] args)
{
try
{
return Activator.CreateInstance(type, BindingFlags.Default | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.CreateInstance | BindingFlags.Instance, null, args, null);
}
catch (Exception e)
{
Log.Error($"Failed to create instance of type \"{type}\": {e}");
}
return null;
}
}