mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
96 lines
3.7 KiB
C#
96 lines
3.7 KiB
C#
using GlitchyEngine.Core;
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using GlitchyEngine.Editor;
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using GlitchyEngine.Extensions;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.InteropServices;
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namespace GlitchyEngine.Serialization;
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internal static class EntitySerializer
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{
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private static Dictionary<IntPtr, Dictionary<object, SerializedObject>> SerializationObjects = new();
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private static Dictionary<IntPtr, Dictionary<UUID, DeserializationObject>> DeserializationObjects = new();
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internal static void CreateSerializationContext(IntPtr engineSerializer)
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{
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if (SerializationObjects.ContainsKey(engineSerializer))
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{
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ClearSerializationContext(engineSerializer);
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return;
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}
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SerializationObjects.Add(engineSerializer, new Dictionary<object, SerializedObject>());
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DeserializationObjects.Add(engineSerializer, new Dictionary<UUID, DeserializationObject>());
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}
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internal static void ClearSerializationContext(IntPtr engineSerializer)
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{
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SerializationObjects[engineSerializer].Clear();
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DeserializationObjects[engineSerializer].Clear();
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}
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internal static void DestroySerializationContext(IntPtr engineSerializer)
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{
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SerializationObjects.Remove(engineSerializer);
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DeserializationObjects.Remove(engineSerializer);
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}
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internal static void Serialize(Entity entity, IntPtr engineObject, IntPtr engineSerializer)
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{
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SerializedObject obj = new SerializedObject(engineObject, false, UUID.Zero, SerializationObjects[engineSerializer]);
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obj.Serialize(entity);
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}
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internal static void Deserialize(Entity entity, IntPtr engineObject, IntPtr engineSerializer)
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{
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DeserializationObject obj = new DeserializationObject(engineObject, false, UUID.Zero, DeserializationObjects[engineSerializer]);
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obj.Deserialize(entity);
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}
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internal static void SerializeStaticFields(Type type, IntPtr engineObject, IntPtr engineSerializer)
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{
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SerializedObject obj = new SerializedObject(engineObject, true, UUID.Zero, SerializationObjects[engineSerializer]);
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obj.Serialize(type);
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}
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internal static void DeserializeStaticFields(Type type, IntPtr engineObject, IntPtr engineSerializer)
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{
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DeserializationObject obj = new DeserializationObject(engineObject, true, UUID.Zero, DeserializationObjects[engineSerializer]);
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obj.Deserialize(type);
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}
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/// <summary>
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/// Returns whether or not the field described by the given <see cref="fieldInfo"/> should be serialized or not.
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/// </summary>
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/// <param name="fieldInfo">The field info for which to check whether the field should be serialized or not.</param>
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/// <param name="staticSerialization">If <see langword="true"/> the only Static fields can be serialized; if <see langword="false"/> only instance fields can be serialized.</param>
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internal static bool SerializeField(FieldInfo fieldInfo, bool staticSerialization)
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{
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if (staticSerialization != fieldInfo.IsStatic)
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return false;
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var serializeField = fieldInfo.HasCustomAttribute<SerializeFieldAttribute>();
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var dontSerializeField = fieldInfo.HasCustomAttribute<DontSerializeFieldAttribute>();
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//var hideField = fieldInfo.HasCustomAttribute<HideInEditorAttribute>();
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var showField = fieldInfo.HasCustomAttribute<ShowInEditorAttribute>();
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if (fieldInfo.IsPublic)
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{
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if (dontSerializeField)
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return false;
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return true;
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}
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if (serializeField)
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return true;
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if (showField && !dontSerializeField)
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return true;
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return false;
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}
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}
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