Files
glitchy-engine-beef/GlitchyEditor/src/EditWindows/ContentBrowserWindow.bf
T

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37 KiB
Beef

using ImGui;
using System;
using System.IO;
using System.Linq;
using GlitchyEngine.Collections;
using System.Collections;
using GlitchyEngine.Renderer;
using GlitchyEngine.Math;
using GlitchyEngine.Content;
using GlitchyEngine;
using GlitchyEditor.Assets;
using System.Diagnostics;
using GlitchyEditor.CodeEditors;
using GlitchyEditor.Multithreading;
namespace GlitchyEditor.EditWindows
{
using internal GlitchyEditor.EditorContentManager;
class AssetCreator
{
private String _name ~ delete _;
private String _defaultFileName ~ delete _;
private String _fileExtension ~ delete _;
private CreateAssetFunc _doCreateAsset ~ delete _;
private SubTexture2D _icon ~ _?.ReleaseRef();
public delegate void CreateAssetFunc(StringView outputPath);
public StringView Name => _name;
public StringView DefaultFileName => _defaultFileName;
public StringView FileExtension => _fileExtension;
public CreateAssetFunc CreateAsset => _doCreateAsset;
public SubTexture2D Icon => _icon;
public this(StringView name, StringView defaultFileName, StringView fileExtension, CreateAssetFunc createAsset, SubTexture2D icon = null)
{
_name = new String(name);
_defaultFileName = new String(defaultFileName);
_fileExtension = new String(fileExtension);
_doCreateAsset = createAsset;
_icon = icon;
_icon?.AddRef();
}
}
class ContentBrowserWindow : EditorWindow
{
private append List<AssetCreator> _assetCreators = .() ~ ClearAndDeleteItems!(_);
private typealias AssetCreatorTree = TreeNode<(StringView Name, AssetCreator Creator)>;
private AssetCreatorTree _creatorTree = new AssetCreatorTree(("Create new", null)) ~ delete _;
/// The last Asset Creator that was inserted.
private AssetCreatorTree _lastInsertedAssetCreator = null;
public const String s_WindowTitle = "Content Browser";
class History
{
AssetHierarchy _hierarchy;
private append List<String> _history = .() ~ ClearAndDeleteItems!(_);
private int _currentIndex = -1;
private int _nextIndex = -1;
private String _pathToInsert = null;
private bool replace = false;
private bool trim = false;
public AssetHierarchy AssetHierarchy
{
get => _hierarchy;
set => _hierarchy = value;
}
public int CurrentIndex => _currentIndex;
public int HistoryLength => _history.Count;
public Span<String> History => _history;
public StringView CurrentDirectoryPath => (_history.Count == 0 || _currentIndex < 0) ? "" : _history[_currentIndex];
public bool CanGoBack => _currentIndex > 0;
public bool CanGoForward => (_currentIndex + 1) < _history.Count;
public void Update()
{
// We always defer the actual navigation to the next frame, so that the UI-rendering and updates are more robust and don't flicker for one frame
_currentIndex = _nextIndex;
if (String.IsNullOrWhiteSpace(_pathToInsert))
{
delete _pathToInsert;
}
else
{
if (replace)
{
_history[_currentIndex].Set(_pathToInsert);
delete _pathToInsert;
}
else
{
_history.Insert(_currentIndex, _pathToInsert);
}
if (trim)
{
TrimHistory();
}
_pathToInsert = null;
replace = false;
trim = false;
}
}
public void Navigate(StringView nextPath)
{
_nextIndex++;
_pathToInsert = new String(nextPath);
TrimHistory();
}
private void TrimHistory()
{
while (_history.Count > (_currentIndex + 1))
{
delete _history.PopBack();
}
}
public void Replace(StringView nextPath)
{
_pathToInsert = new String(nextPath);
if (_currentIndex == -1)
{
_nextIndex = 0;
}
else
{
replace = true;
}
trim = true;
}
public bool Back()
{
if (CanGoBack)
{
_nextIndex--;
return true;
}
return false;
}
public bool Forward()
{
if (CanGoForward)
{
_nextIndex++;
return true;
}
return false;
}
public bool NavigateToIndex(int index)
{
if (index < 0)
return false;
if (index >= _history.Count)
return false;
_nextIndex = index;
return true;
}
}
private append History _directoryHistory = .();
public StringView CurrentDirectory => _directoryHistory.CurrentDirectoryPath;
TreeNode<AssetNode> _currentDirectoryNode => {
Result<TreeNode<AssetNode>> currentDirectoryNode = _manager.AssetHierarchy.GetNodeFromPath(_directoryHistory.CurrentDirectoryPath);
if (currentDirectoryNode case .Ok(TreeNode<AssetNode> currentDirectory))
{
return currentDirectory;
}
null
};
private append List<String> _selectedFiles = .() ~ ClearAndDeleteItems!(_);
private append List<String> _filesToCopy = .() ~ ClearAndDeleteItems!(_);
private bool _cutFiles = false;
private append String _assetToRename = .();
private char8[128] _renameFileNameBuffer;
private AssetThumbnailManager _thumbnailManager;
public static SubTexture2D s_FolderTexture;
public static SubTexture2D s_FileTexture;
public EditorContentManager _manager;
// TODO: Update
public StringView SelectedFile => _selectedFiles.First();
char8[256] _newFileName = .();
bool _showNewFile = false;
AssetCreator _newFileCreator = null;
char8[256] _filesFilter = .();
bool _searchEverywhere;
public Event<EventHandler<StringView>> OnFileSelected ~ _.Dispose();
public this(Editor editor, EditorContentManager contentManager, AssetThumbnailManager thumbnailManager)
{
_editor = editor;
_manager = contentManager;
_thumbnailManager = thumbnailManager;
}
/// Registers an asset creator that will show up in the "Create new" drop down menu
public void RegisterAssetCreator(AssetCreator assetCreator)
{
_assetCreators.Add(assetCreator);
AssetCreatorTree tree = _creatorTree;
for (StringView entryName in assetCreator.Name.Split('/'))
{
AssetCreatorTree nextNode = tree.Children.Where((node) => node->Name == entryName).FirstOrDefault();
// Create new node if we didn't find it
nextNode ??= tree.AddChild((entryName, null));
tree = nextNode;
}
if (tree->Creator == null)
{
tree->Creator = assetCreator;
}
_lastInsertedAssetCreator = tree;
}
/// Adds a seperator line after the asset creator that was last added.
public void InsertAssetCreatorSeparator()
{
AssetCreatorTree parent = _lastInsertedAssetCreator.Parent;
// Separators have an empty name and no creator!
parent.AddChild(("", null));
}
private SelectionMode _selectionMode;
private bool _addToSelection;
bool _wantsDelete = false;
private void NavigateForward()
{
if (_directoryHistory.Forward())
{
_selectedFiles.ClearAndDeleteItems();
}
}
private void NavigateBack()
{
if (_directoryHistory.Back())
{
_selectedFiles.ClearAndDeleteItems();
}
}
private void Navigate(TreeNode<AssetNode> node)
{
if (node == _currentDirectoryNode)
return;
_directoryHistory.Navigate(node->Path);
_selectedFiles.ClearAndDeleteItems();
}
private void NavigateToIndex(int index)
{
if (_directoryHistory.NavigateToIndex(index))
{
_selectedFiles.ClearAndDeleteItems();
}
}
private bool CanNavigateUp => _currentDirectoryNode?.Parent != _manager.AssetHierarchy.RootNode;
private void NavigateUp()
{
if (CanNavigateUp)
{
Navigate(_currentDirectoryNode.Parent);
}
}
protected override void InternalShow()
{
_manager.Update();
/*if (ImGui.Begin("Debug History"))
{
ImGui.CollapsingHeader("History");
for (String path in _directoryHistory.[Friend]_history)
{
if (_directoryHistory.CurrentDirectoryPath === StringView(path))
{
ImGui.Text("==>");
ImGui.SameLine();
}
ImGui.Text(path);
}
ImGui.CollapsingHeader("Selected Files");
for (String path in _selectedFiles)
{
ImGui.Text(path);
}
ImGui.End();
}*/
// Make sure we are in an existing directory.
if (!_manager.AssetHierarchy.FileExists(CurrentDirectory))
{
if (Directory.Exists(_manager.AssetDirectory))
{
_directoryHistory.Replace(_manager.AssetDirectory);
}
else
{
// If the assets directory doesn't exist (probably, because we have no project open)
// we navigate to the resources directory.
// This MUST exist, otherwise we wouldn't have managed to launch the Editor.
_directoryHistory.Replace(_manager.ResourcesDirectory);
}
}
_directoryHistory.Update();
if(!ImGui.Begin(s_WindowTitle, &_open, .None))
{
ImGui.End();
return;
}
DrawNavigationBar();
// Update selection modifies
{
_addToSelection = Input.IsKeyPressed(.Control);
if (Input.IsKeyPressed(.Shift))
{
_selectionMode = .Range;
}
else
{
_selectionMode = .SingleFile;
}
}
// Remove paths from selection that no longer exist.
for (String path in _selectedFiles)
{
Result<TreeNode<AssetNode>> node = _manager.AssetHierarchy.GetNodeFromPath(path);
if (node case .Err)
{
@path.Remove();
delete path;
}
}
// Deletion
{
if (Input.IsKeyPressing(.Delete) && _selectedFiles.Count > 0)
{
_wantsDelete = true;
}
if (_wantsDelete)
{
ImGui.OpenPopup("Delete?");
_wantsDelete = false;
}
DrawDeleteItemPopup();
}
ImGui.PushStyleVar(.CellPadding, .(0, 0));
bool alt_pressed = ImGui.GetIO().KeyAlt;
// Table with two columns, one for Directory-Sidebar and one for File-Browser
if (ImGui.BeginTable("table", 2, .BordersInnerV | .Resizable | .Reorderable | .NoPadOuterX))
{
if (alt_pressed)
{
// Header anzeigen, damit sie neu angeordnet werden können
ImGui.TableSetupColumn("Folder Hierarchy");
ImGui.TableSetupColumn("Files");
ImGui.TableHeadersRow();
}
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
if (ImGui.BeginChild("Sidebar"))
{
DrawDirectorySideBar();
ImGui.EndChild();
}
ImGui.TableNextColumn();
DrawSearchBar();
ImGui.Separator();
if (ImGui.BeginChild("Files"))
{
Result<TreeNode<AssetNode>> currentDirectoryNode = _manager.AssetHierarchy.GetNodeFromPath(_directoryHistory.CurrentDirectoryPath);
if (currentDirectoryNode case .Ok(TreeNode<AssetNode> currentDirectory))
{
DrawCurrentDirectory(currentDirectoryNode);
}
// Context menu when clicking on the background.
if (ImGui.BeginPopupContextWindow("FilePopup", .AnyPopup | .MouseButtonRight))
{
ShowContextMenu();
ImGui.EndPopup();
}
ImGui.EndChild();
if (!ImGui.IsAnyItemHovered() && (ImGui.IsItemClicked(.Left) || ImGui.IsItemClicked(.Right)))
{
_selectedFiles.ClearAndDeleteItems();
}
if (currentDirectoryNode case .Ok(out currentDirectory))
{
FileDropTarget(currentDirectory, .External);
}
}
ImGui.EndTable();
}
ImGui.PopStyleVar(1);
ImGui.End();
}
private bool IsFileSelected(StringView fullFilePath)
{
return _selectedFiles.ContainsAlt(fullFilePath);
}
enum SelectionMode
{
SingleFile,
Range
}
private void SelectFile(StringView fullFilePath, bool clearOldSelection, SelectionMode mode, bool toggle = true)
{
if (clearOldSelection)
{
_selectedFiles.ClearAndDeleteItems();
}
if (mode == .SingleFile && toggle)
{
if (IsFileSelected(fullFilePath))
{
String oldPath = _selectedFiles.GetAndRemoveAlt(fullFilePath);
delete oldPath;
}
else
{
_selectedFiles.Add(new String(fullFilePath));
}
}
else if (mode == .SingleFile && !toggle)
{
if (!IsFileSelected(fullFilePath))
{
_selectedFiles.Add(new String(fullFilePath));
}
}
else if (mode == .Range)
{
if (IsFileSelected(fullFilePath))
{
String oldPath = _selectedFiles.GetAndRemoveAlt(fullFilePath);
delete oldPath;
}
else
{
_selectedFiles.Add(new String(fullFilePath));
}
}
// TODO: Update event to also provide all selected paths?
OnFileSelected(this, fullFilePath);
}
private void DeselectFile(StringView fullFilePath)
{
String oldPath = TrySilent!(_selectedFiles.GetAndRemoveAlt(fullFilePath));
delete oldPath;
}
private void DrawSearchBar()
{
ImGui.TextUnformatted("Search:");
ImGui.SameLine();
ImGui.InputText("##search", &_filesFilter, _filesFilter.Count);
ImGui.SameLine();
ImGui.Checkbox("Search everywhere", &_searchEverywhere);
}
private void ShowContextMenu()
{
if (_selectedFiles.IsEmpty)
{
ShowCurrentFolderContextMenu();
}
else
{
ShowItemContextMenu();
}
}
/// Renders the context menu that is shown when the user right clicks on the background of the file browser.
private void ShowCurrentFolderContextMenu()
{
if (ImGui.MenuItem("Open in file browser..."))
{
if (Path.OpenFolder(CurrentDirectory) case .Err)
Log.EngineLogger.Error("Failed to open directory in file browser.");
}
ImGui.AttachTooltip("Opens the current folder in the systems file browser.");
if (ImGui.BeginMenu("Copy path"))
{
if (ImGui.MenuItem("Full path"))
{
ImGui.SetClipboardText(CurrentDirectory.ToScopeCStr!());
}
ImGui.AttachTooltip("Copies the full file path of the current folder.");
if (ImGui.MenuItem("Asset identifier"))
{
Result<TreeNode<AssetNode>> assetNode = _manager.AssetHierarchy.GetNodeFromPath(CurrentDirectory);
if (assetNode case .Ok(let treeNode))
{
ImGui.SetClipboardText(treeNode->Identifier.FullIdentifier.Ptr);
}
}
ImGui.AttachTooltip("Copies the asset identifier of the current folder.");
ImGui.EndMenu();
}
ImGui.Separator();
ShowCreateContextMenu(_creatorTree);
ImGui.Separator();
if (ImGui.MenuItem("Open C# Project..."))
{
Editor.Instance.IdeAdapter.OpenScriptProject();
}
ImGui.AttachTooltip("Opens the C# Solution of this project.");
ImGui.Separator();
if (!_filesToCopy.IsEmpty && ImGui.MenuItem("Paste", "Ctrl+V"))
{
PasteFiles(CurrentDirectory);
}
}
/// Shows the menu for the given asset creator tree.
private void ShowCreateContextMenu(AssetCreatorTree subtree)
{
// Separators have an empty name and no creator
if (subtree->Name.IsWhiteSpace && subtree->Creator == null)
{
ImGui.Separator();
return;
}
if (subtree.Children.Count == 0)
{
if (ImGui.MenuItem(subtree->Name.ToScopeCStr!()))
{
ShowNewFile(subtree->Creator);
}
}
else
{
if (ImGui.BeginMenu(subtree->Name.ToScopeCStr!()))
{
for (let node in subtree.Children)
{
ShowCreateContextMenu(node);
}
ImGui.EndMenu();
}
}
}
/// Shows a dummy file in the asset browser where the user can enter a file name and create an asset.
private void ShowNewFile(AssetCreator creator)
{
_newFileCreator = creator;
creator.DefaultFileName.CopyTo(_newFileName);
_showNewFile = true;
}
/// Hides the dummy file.
private void HideNewFile()
{
_newFileCreator = null;
_showNewFile = false;
_newFileName = .();
}
/// Creates a new asset with the given creator
private void CreateAsset()
{
if (!Directory.Exists(CurrentDirectory))
{
Log.EngineLogger.Error($"Directory {CurrentDirectory} doesn't exist.");
return;
}
String currentFile = scope String();
Path.Combine(currentFile, CurrentDirectory, StringView(&_newFileName));
// Add file extension, if necessary
if (!currentFile.EndsWith(_newFileCreator.FileExtension))
{
currentFile.Append(_newFileCreator.FileExtension);
}
StringView fileWithoutExtension = currentFile[0...^(_newFileCreator.FileExtension.Length + 1)];
// If the file already exists find a unused number to attach to the end.
int i = 0;
while (File.Exists(currentFile))
{
i++;
currentFile.Set(fileWithoutExtension);
currentFile.AppendF($"({i})");
currentFile.Append(_newFileCreator.FileExtension);
}
_newFileCreator.CreateAsset(currentFile);
HideNewFile();
}
/// Renders a sidebar that shows a tree of all directories in the asset folder.
private void DrawDirectorySideBar()
{
for(var child in _manager.AssetHierarchy.RootNode.Children)
{
ImGuiPrintEntityTree(child);
}
}
/// Renders an ImGui tree of all directories in the given tree.
/// @param tree The file hierarchy of which to render all directories.
private void ImGuiPrintEntityTree(TreeNode<AssetNode> tree)
{
if (!tree->IsDirectory)
return;
String name = tree->Name;
ImGui.TreeNodeFlags flags = .OpenOnArrow | .SpanAvailWidth;
if(tree.Children.Where((node) => node->IsDirectory).Count() == 0)
flags |= .Leaf;
if (tree->Path == CurrentDirectory)
flags |= .Selected;
// TODO: this kinda works, but the user should be able to close the directory
/*if (_manager.AssetHierarchy.GetNodeFromPath(_currentDirectory) case .Ok(let currentTreeNode))
{
if (currentTreeNode.IsInSubtree(tree))
ImGui.SetNextItemOpen(true);
}*/
bool isOpen = ImGui.TreeNodeEx(name, flags, $"{name}");
FileDropTarget(tree, .Internal | .External);
if (!ImGui.IsItemToggledOpen() && ImGui.IsItemClicked(.Left))
{
_directoryHistory.Navigate(tree->Path);
_selectedFiles.ClearAndDeleteItems();
}
if(isOpen)
{
for(var child in tree.Children)
{
ImGuiPrintEntityTree(child);
}
ImGui.TreePop();
}
}
const float2 padding = .(24, 24);
private ImGui.RectangleSelectionData _rectangleSelection;
enum Modifiers
{
None,
Alt,
Ctrl,
Shift
}
private void HandleShortcuts()
{
Modifiers modifiers = .None;
Enum.SetFlagConditionally(ref modifiers, .Alt, Input.IsKeyPressed(.Alt));
Enum.SetFlagConditionally(ref modifiers, .Ctrl, Input.IsKeyPressed(.Control));
Enum.SetFlagConditionally(ref modifiers, .Shift, Input.IsKeyPressed(.Shift));
// TODO: Come up with a good hotkey system...
if (modifiers == .Alt)
{
if (Input.IsKeyPressing(.Up))
{
NavigateUp();
}
if (Input.IsKeyPressing(.Left))
{
NavigateBack();
}
if (Input .IsKeyPressing(.Right))
{
NavigateForward();
}
}
if (Input.IsMouseButtonPressing(.XButton1))
{
NavigateBack();
}
if (Input.IsMouseButtonPressing(.XButton2))
{
NavigateForward();
}
if (modifiers == .Ctrl)
{
if (Input.IsKeyPressing(.C))
{
CopySelectedFiles(cutFiles: false);
}
if (Input.IsKeyPressing(.X))
{
CopySelectedFiles(cutFiles: true);
}
if (Input.IsKeyPressing(.V))
{
PasteFiles(CurrentDirectory);
}
}
if (modifiers == .Ctrl | .Shift)
{
}
}
/// Renders the contents of _currentDirectory. Returns the node of the current directory, or null if the browser isn't in a directory.
private void DrawCurrentDirectory(TreeNode<AssetNode> currentDirectoryNode)
{
if (ImGui.IsWindowHovered())
{
HandleShortcuts();
}
List<TreeNode<AssetNode>> directoryEntries = scope List<TreeNode<AssetNode>>();
StringView searchFilter = StringView(&_filesFilter);
if (_searchEverywhere && searchFilter.Length > 0)
{
_manager.AssetHierarchy.[Friend]_assetRootNode.ForEach(scope (node) =>
{
if (node->Name.Contains(searchFilter, ignoreCase: true))
{
directoryEntries.Add(node);
}
});
}
else
{
if (currentDirectoryNode == null)
{
ImGui.TextUnformatted("Failed to display contents of directory.");
return;
}
currentDirectoryNode.Children.Where((entry) => entry->Name.Contains(searchFilter, true)).ToList(directoryEntries);
}
directoryEntries.Sort((entry1, entry2) => {
// Sort so that directories are before files.
int score = entry2->IsDirectory <=> entry1->IsDirectory;
if (score == 0)
{
// If both are either directories or files sort alphabetically.
score = StringView.Compare(entry1->Name, entry2->Name, ignoreCase: true);
}
return score;
});
float buttonsPerRow = ImGui.GetContentRegionAvail().x / (IconSize.X + ImGui.GetStyle().ItemSpacing.x);
int actualButtonsPerRow = (int)buttonsPerRow;
float actualSpace = (ImGui.GetContentRegionAvail().x - actualButtonsPerRow * IconSize.X) / (actualButtonsPerRow);
int column = 0;
for (var entry in directoryEntries)
{
ImGui.PushID(entry->Path);
DrawDirectoryEntry(entry);
column++;
if (column < actualButtonsPerRow)
ImGui.SameLine((IconSize.X + actualSpace) * column);
else
column = 0;
ImGui.PopID();
}
ImGui.BeginRectangleSelection(ref _rectangleSelection, ImGui.IsMouseDown(.Left) || ImGui.IsMouseDown(.Right));
if (_showNewFile)
{
ImGui.PushID("New File");
ShowNewFile();
ImGui.PopID();
}
}
float _zoom = 1.0f;
static readonly float2 IconBaseSize = .(100, 100);
float2 IconSize => IconBaseSize * _zoom;
enum DropTargetMode
{
Internal = 1,
External = 2
}
/// Makes a drop target for the given asset node that files and directories can be dropped on, so that Files can be moved
private void FileDropTarget(TreeNode<AssetNode> dropTarget, DropTargetMode mode)
{
if (dropTarget != null && dropTarget->IsDirectory && ImGui.BeginDragDropTarget())
{
bool allowDrop = false;
if (mode.HasFlag(.Internal))
{
ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.ContentBrowserItem, .AcceptBeforeDelivery);
if (peekPayload != null)
{
StringView assetIdentifier = .((char8*)peekPayload.Data, (int)peekPayload.DataSize);
allowDrop = assetIdentifier != dropTarget->Identifier;
if (allowDrop && peekPayload.IsDelivery())
{
_manager.AssetHierarchy.MoveFileToNode(assetIdentifier, dropTarget);
}
}
}
if (mode.HasFlag(.External))
{
ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.ExternFiles, .AcceptBeforeDelivery);
if (peekPayload != null)
{
if (peekPayload.IsDelivery())
{
Log.EngineLogger.Info($"Dropping into {dropTarget->Path}");
List<String> droppedFiles = (.)Internal.UnsafeCastToObject(*(void**)peekPayload.Data);
_manager.AssetHierarchy.CopyExternFilesToNodeBackground(dropTarget, droppedFiles, .None);
/*for (String path in droppedFiles)
{
Log.EngineLogger.Info($"Dropping file {path}");
//_manager.AssetHierarchy.CopyExternFileToNodeBackground(dropTarget, path, .None);
}*/
}
else
{
EditorLayer.SetDropEffect(.Copy);
if (dropTarget->Path == CurrentDirectory)
{
ImGui.SetTooltip($"Copy here ({dropTarget->Name})");
}
else
{
ImGui.SetTooltip($"Copy to {dropTarget->Name}");
}
}
}
}
ImGui.EndDragDropTarget();
}
}
/// Renders the button for the given directory entry.
private void DrawDirectoryEntry(TreeNode<AssetNode> entry)
{
ImGui.PushStyleVar(.WindowPadding, .(0, 0));
ImGui.PushStyleVar(.FramePadding, .(0, 0));
ImGui.PushStyleVar(.ItemSpacing, .(0, 0));
defer {ImGui.PopStyleVar(3); }
ImGui.BeginGroup();
if (IsFileSelected(entry->Path))
{
var color = ImGui.GetStyleColorVec4(.ButtonHovered);
ImGui.PushStyleColor(.Button, *color);
}
else
{
ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
}
// TODO: preview images
// TODO: Special Icon for back-folder?
SubTexture2D image = _thumbnailManager.GetThumbnail(entry.Value);
ColorRGBA imageColor = ColorRGBA.White;
if (_filesToCopy.Contains(entry->Path) && _cutFiles)
{
imageColor = ColorRGBA(1, 1, 1, 0.5f);
}
ImGui.ImageButton("FileImage", image, (.)IconSize, tint_col: (.)(float4)imageColor);
if (ImGui.IsRectangleSelecting(ref _rectangleSelection))
{
if (ImGui.IsInRectangleSelection(ref _rectangleSelection))
{
SelectFile(entry->Path, false, .SingleFile, false);
}
else
{
DeselectFile(entry->Path);
}
}
ImGui.PopStyleColor();
if (ImGui.BeginDragDropSource())
{
ImGui.SetDragDropPayload(.ContentBrowserItem, entry->Identifier.FullIdentifier.Ptr, (uint64)entry->Identifier.FullIdentifier.Length, .Once);
float2 dndIconSize = (ImGui.GetFontSize() * 2.0f).XX;
ImGui.Image(image, (.)dndIconSize);
ImGui.SameLine();
ImGui.SetCursorPosY((dndIconSize.X - ImGui.GetFontSize()) / 2);
ImGui.Text(entry->Identifier.FullIdentifier.Ptr);
ImGui.EndDragDropSource();
}
FileDropTarget(entry, .Internal | .External);
if (ImGui.IsItemHovered() && ImGui.IsMouseClicked(.Left))
{
SelectFile(entry->Path, !_addToSelection, _selectionMode);
// TODO: WHY?
_assetToRename.Clear();
}
if (ImGui.IsItemHovered() && ImGui.IsMouseClicked(.Right))
{
// If we right click on a selected file we want to open the context menu for all selected files
// If we click on an unselected file we want to select it (and potentially clear the selection)
if (!IsFileSelected(entry->Path))
{
SelectFile(entry->Path, !_addToSelection, _selectionMode);
}
// TODO: WHY?
_assetToRename.Clear();
}
if (ImGui.IsItemHovered() && ImGui.IsMouseDoubleClicked(.Left))
{
if (ImGui.IsKeyDown(.LeftCtrl))
OpenPropertiesWindow(entry);
else
OpenEntry(entry);
}
if (_assetToRename == entry->Path)
{
ImGui.PushItemWidth((.)IconSize.X);
ImGui.InputText("##renameBox", &_renameFileNameBuffer, _renameFileNameBuffer.Count - 1, .AutoSelectAll);
ImGui.PopItemWidth();
ImGui.SetKeyboardFocusHere(-1);
if (ImGui.IsKeyDown(.Escape))
{
_assetToRename.Clear();
}
else if (ImGui.IsItemDeactivatedAfterEdit())
{
StringView newName = StringView(&_renameFileNameBuffer);
if (!newName.IsWhiteSpace)
_manager.AssetHierarchy.RenameFile(entry.Value, newName);
_assetToRename.Clear();
}
else if (ImGui.IsItemDeactivated())
{
_assetToRename.Clear();
}
}
else
{
ImGui.PushTextWrapPos(ImGui.GetCursorPosX() + IconSize.X);
ImGui.Text(entry->Name);
ImGui.PopTextWrapPos();
}
/*if (ImGui.BeginPopupContextWindow())
{
ShowItemContextMenu(entry, itemType, ref _wantsDelete);
ImGui.EndPopup();
}*/
// TODO: Sub assets are probably borked now... I don't know if they ever worked, didn't test them
if (entry->SubAssets?.Count > 0)
{
// Button for revealing sub assets (e.g. Meshes in 3D-Model)
ImGui.SameLine();
if (ImGui.Button(">"))
ImGui.OpenPopup("SubAssets");
}
if (ImGui.BeginPopup("SubAssets", .Popup))
{
for (var subAsset in entry->SubAssets)
{
ImGui.Button(subAsset.Name);
if (ImGui.BeginDragDropSource())
{
String fullpath = scope String(entry->Path);
fullpath.AppendF($"#{subAsset.Name}");
ImGui.SetDragDropPayload(.ContentBrowserItem, fullpath.CStr(), (.)fullpath.Length, .Once);
ImGui.EndDragDropSource();
}
}
ImGui.EndPopup();
}
ImGui.EndGroup();
ImGui.AttachTooltip(entry->Name);
}
/// Renders the button for the given directory item.
private void ShowNewFile()
{
ImGui.PushStyleVar(.WindowPadding, .(0, 0));
ImGui.PushStyleVar(.FramePadding, .(0, 0));
ImGui.PushStyleVar(.ItemSpacing, .(0, 0));
defer { ImGui.PopStyleVar(3); }
float2 DirectoryItemSize = IconSize + (float2)ImGui.GetStyle().WindowPadding * 2 + float2(0, ImGui.GetFontSize());
ImGui.BeginChild("item", (.)DirectoryItemSize, .None, .NoScrollbar);
ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
// TODO: preview images
SubTexture2D image = _newFileCreator.Icon ?? s_FileTexture;
ImGui.ImageButton("FileImage", image, (.)IconSize);
ImGui.PopStyleColor();
ImGui.PushItemWidth((.)IconSize.X);
ImGui.InputText("##newFileNameBox", &_newFileName, _newFileName.Count - 1, .AutoSelectAll);
ImGui.PopItemWidth();
ImGui.SetKeyboardFocusHere(-1);
void CreateFile()
{
CreateAsset();
}
if (ImGui.IsKeyDown(.Escape))
{
// Abort
HideNewFile();
}
else if (ImGui.IsItemDeactivatedAfterEdit())
{
CreateFile();
}
else if (ImGui.IsItemDeactivated())
{
// Abort
HideNewFile();
}
ImGui.EndChild();
}
private void DrawDeleteItemPopup()
{
if (_selectedFiles.IsEmpty)
return;
// Always center this window when appearing
ImGui.Vec2 center = ImGui.GetMainViewport().GetCenter();
ImGui.SetNextWindowPos(center, .Appearing, ImGui.Vec2(0.5f, 0.5f));
// TODO: fix delete popup
if (ImGui.BeginPopupModal("Delete?", null, .AlwaysAutoResize))
{
if (_selectedFiles.Count == 1)
{
Result<TreeNode<AssetNode>> nodeResult = _manager.AssetHierarchy.GetNodeFromPath(_selectedFiles[0]);
if (nodeResult case .Ok(TreeNode<AssetNode> node))
{
ImGui.Text(
$"""
Do you really want to delete "{node->Name}"?
""");
}
}
else
{
ImGui.Text(
$"""
Do you really want to delete {_selectedFiles.Count} directories/assets?
""");
}
ImGui.Separator();
if (ImGui.Button("Yes", ImGui.Vec2(120, 0)))
{
List<StringView> paths = scope .();
for (String path in _selectedFiles)
{
paths.Add(path);
}
_manager.AssetHierarchy.DeletePathsBackground(paths);
ImGui.CloseCurrentPopup();
}
ImGui.SetItemDefaultFocus();
ImGui.SameLine();
if (ImGui.Button("Cancel", ImGui.Vec2(120, 0)))
{
ImGui.CloseCurrentPopup();
}
ImGui.EndPopup();
}
}
/// Shows the context menu for the selected files and directories.
private void ShowItemContextMenu()
{
bool singleEntry = _selectedFiles.Count == 1;
bool isFile = false;
List<TreeNode<AssetNode>> entries = new:ScopedAlloc! .(_selectedFiles.Count);
_selectedFiles.Select((e) => {
return _manager.AssetHierarchy.GetNodeFromPath(e);
}).Where((e) => e case .Ok).Select((e) => e.Get()).ToList(entries);
bool sameParent = entries.Select((e) => e.Parent).Distinct().Count() == 1;
TreeNode<AssetNode> firstEntry = entries.First();
TreeNode<AssetNode> parent = sameParent ? entries.First().Parent : null;
if (singleEntry)
{
isFile = !firstEntry->IsDirectory;
}
if ((singleEntry || sameParent) && ImGui.MenuItem("Show in file browser..."))
{
if (singleEntry)
{
if (Path.OpenFolderAndSelectItem(firstEntry->Path) case .Err)
{
Log.EngineLogger.Error("Failed to show path in file browser.");
}
}
else
{
if (Path.OpenFolder(parent->Path) case .Err)
{
Log.EngineLogger.Error("Failed to show path in file browser.");
}
}
}
if (isFile && ImGui.MenuItem("Open file with..."))
{
if (Path.OpenWithDialog(firstEntry->Path) case .Err)
{
Log.EngineLogger.Error("Failed to show \"Open with...\" dialog.");
}
}
if (singleEntry && ImGui.BeginMenu("Copy path"))
{
if (ImGui.MenuItem("Full path"))
{
ImGui.SetClipboardText(firstEntry->Path);
}
ImGui.AttachTooltip(scope $"Copies the full file path of this asset.\n(\"{firstEntry->Path}\")");
if (ImGui.MenuItem("File name"))
{
ImGui.SetClipboardText(firstEntry->Name);
}
ImGui.AttachTooltip(scope $"Copies the file name of this asset.\n(\"{firstEntry->Name}\")");
if (ImGui.MenuItem("Asset identifier"))
{
ImGui.SetClipboardText(firstEntry->Identifier.FullIdentifier.Ptr);
}
ImGui.AttachTooltip(scope $"Copies the identifier of this asset.\n(\"{firstEntry->Identifier.FullIdentifier}\")");
ImGui.EndMenu();
}
ImGui.Separator();
if (ImGui.MenuItem("Cut", "Ctrl+X"))
{
CopySelectedFiles(cutFiles: true);
}
if (ImGui.MenuItem("Copy", "Ctrl+C"))
{
CopySelectedFiles(cutFiles: false);
}
if (!_filesToCopy.IsEmpty && singleEntry && parent != null && ImGui.MenuItem("Paste", "Ctrl+V"))
{
PasteFiles(parent->Path);
}
ImGui.Separator();
if (ImGui.MenuItem("Rename"))
{
// Copy the path, just for the rare case that fileOrFolder gets deleted
_assetToRename.Set(firstEntry->Path);
firstEntry->Name.CopyTo(_renameFileNameBuffer);
}
if (ImGui.MenuItem("Delete"))
{
_wantsDelete = true;
}
ImGui.Separator();
if (singleEntry && ImGui.MenuItem("Properties..."))
{
OpenPropertiesWindow(firstEntry);
}
}
private void CopySelectedFiles(bool cutFiles)
{
_filesToCopy.ClearAndDeleteItems();
_selectedFiles.Select((file) => new String(file)).ToList(_filesToCopy);
_cutFiles = cutFiles;
}
private void PasteFiles(StringView targetDirectoryPath)
{
BackgroundTask backgroundTask;
if (_cutFiles)
{
backgroundTask = new MoveFilesBackgroundTask(_filesToCopy, targetDirectoryPath);
_filesToCopy.ClearAndDeleteItems();
_cutFiles = false;
}
else
{
backgroundTask = new CopyBackgroundTask(_filesToCopy, targetDirectoryPath);
}
backgroundTask.DeleteWhenEnded = true;
EditorApp.Instance.BackgroundTaskManager.StartBackgroundTask(backgroundTask);
}
private void OpenPropertiesWindow(TreeNode<AssetNode> fileOrFolder)
{
AssetHandle? assetHandle = fileOrFolder->AssetFile?.AssetConfig?.AssetHandle;
if (assetHandle != null)
{
new PropertiesWindow(_editor, .Asset(assetHandle.Value));
}
}
private void OpenEntry(TreeNode<AssetNode> entry)
{
if (entry->IsDirectory)
{
_directoryHistory.Navigate(entry->Path);
_selectedFiles.ClearAndDeleteItems();
}
else
{
// Special treatment for scripts, open them in Visual Studio.
if (entry->Path.EndsWith(".cs"))
{
Editor.Instance.IdeAdapter.OpenScript(entry->Path);
}
else if (Path.OpenFolder(entry->Path) case .Err)
Log.EngineLogger.Error("Failed to open file.");
}
}
void DrawNavigationBar()
{
String buttonText = scope .(128);
void ShowHistoryContext(bool forward)
{
if (ImGui.BeginPopupContextItem())
{
int startIndex = -1;
int endIndex = -1;
if (forward)
{
startIndex = _directoryHistory.CurrentIndex + 1;
endIndex = _directoryHistory.HistoryLength;
}
else
{
startIndex = 0;
endIndex = _directoryHistory.CurrentIndex;
}
for (int i = endIndex - 1; i >= startIndex; i--)
{
String path = _directoryHistory.History[i];
Result<TreeNode<AssetNode>> node = _manager.AssetHierarchy.GetNodeFromPath(path);
if (node case .Err)
continue;
buttonText.SetF($"{node.Get()->Name}##{i}");
if (ImGui.MenuItem(buttonText))
{
NavigateToIndex(i);
ImGui.CloseCurrentPopup();
}
}
ImGui.EndPopup();
}
}
ImGui.BeginDisabled(!_directoryHistory.CanGoBack);
if (ImGui.Button("<"))
{
NavigateBack();
}
if (ImGui.IsItemClicked(.Right))
{
ImGui.OpenPopup("History");
}
ShowHistoryContext(forward: false);
ImGui.AttachTooltip("Back (Alt + Left)");
ImGui.EndDisabled();
ImGui.SameLine();
ImGui.BeginDisabled(!_directoryHistory.CanGoForward);
if (ImGui.Button(">"))
{
NavigateForward();
}
if (ImGui.IsItemClicked(.Right))
{
ImGui.OpenPopup("History");
}
ShowHistoryContext(forward: true);
ImGui.AttachTooltip("Forward (Alt + Right)");
ImGui.EndDisabled();
ImGui.SameLine();
ImGui.BeginDisabled(!CanNavigateUp);
if (ImGui.Button("/\\"))
{
NavigateUp();
}
ImGui.AttachTooltip("Up (Alt + Up)");
ImGui.EndDisabled();
List<TreeNode<AssetNode>> path = scope .();
TreeNode<AssetNode> walker = _currentDirectoryNode;
if (walker != null)
{
repeat
{
path.AddFront(walker);
walker = walker.Parent;
} while (walker != _manager.AssetHierarchy.RootNode);
}
ImGui.SameLine();
float2 spacing = (.)ImGui.GetStyle().ItemSpacing;
spacing.X = 0;
ImGui.PushScopedStyleVar!(ImGui.TypedStyleVar.ItemSpacing(spacing));
ImGui.PushScopedStyleVar!(ImGui.TypedStyleVar.FrameRounding(0));
void DirectorySelectionContextMenu(TreeNode<AssetNode> parent, ImGui.PopupFlags flags = .MouseButtonRight)
{
void ShowDirectories(TreeNode<AssetNode> parent)
{
for (TreeNode<AssetNode> node in parent.Children.Where((c) => c->IsDirectory))
{
buttonText.SetF($"{node->Name}##{node->Path}");
if (node.Children.Any((c) => c->IsDirectory))
{
if (ImGui.BeginMenu(buttonText))
{
ShowDirectories(node);
ImGui.EndMenu();
}
if (ImGui.IsItemClicked())
{
Navigate(node);
ImGui.CloseCurrentPopup();
}
}
else
{
if (ImGui.MenuItem(buttonText))
{
Navigate(node);
ImGui.CloseCurrentPopup();
}
}
}
}
// id == null -> Use ID of last Item
if (ImGui.BeginPopupContextItem(null, flags))
{
ShowDirectories(parent);
ImGui.EndPopup();
}
}
for (TreeNode<AssetNode> node in path)
{
buttonText.SetF($"{node->Name}##{node->Path}");
if (ImGui.Button(buttonText) && node != _currentDirectoryNode)
{
Navigate(node);
}
DirectorySelectionContextMenu(node.Parent);
ImGui.SameLine();
ImGui.Text("/");
ImGui.SameLine();
}
if (_currentDirectoryNode?.Children.Any((c) => c->IsDirectory) ?? false)
{
ImGui.Button("...");
DirectorySelectionContextMenu(_currentDirectoryNode, .MouseButtonLeft);
}
ImGui.NewLine();
}
}
}