mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
+ Some C# UUID stuff + Added some Mono functions + ScriptEngine: + ID -> ScriptInstance map in ScriptEngine + GetManagedInstance + Fixed Scene not visible after loading a new scene + Renamed OnViewportResize to SetViewportSize for Scene and SceneRenderer
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GlitchyEngine;
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using GlitchyEngine.Math;
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namespace Sandbox;
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public class Camera : Entity
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{
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public float DistanceFromPlayer = 5.0f;
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public float DontFollowRadius = 3.0f;
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void OnUpdate(float deltaTime)
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{
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Entity player = FindEntityWithName("Player");
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if (player != null)
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{
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Vector2 playerPosition = new Vector2(player.Transform.Translation.X, player.Transform.Translation.Y);
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Vector2 cameraPosition = new Vector2(Transform.Translation.X, Transform.Translation.Y);
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Vector2 distanceVector = playerPosition - cameraPosition;
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float distance = distanceVector.Length();
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Vector2 neededMovement = Vector2.Zero;
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if (distance > DontFollowRadius)
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{
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neededMovement = distanceVector - (distanceVector / distance) * DontFollowRadius;
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}
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Transform.Translation = new Vector3(cameraPosition + neededMovement, DistanceFromPlayer);
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//Transform.Translation = new Vector3(player.Transform.Translation.X, player.Transform.Translation.Y, DistanceFromPlayer);
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}
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else
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{
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Log.Error("Player not found!");
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}
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}
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}
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