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glitchy-engine-beef/GlitchyEngine/src/ImGui/ImGuiLayer.bf
T

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Beef

using System;
using ImGui;
using GlitchyEngine.Events;
using ImGuizmo;
using GlitchyEngine.Renderer;
using System.IO;
using internal ImGui;
#if GE_GRAPHICS_DX11
using GlitchyEngine.Platform.DX11;
using internal GlitchyEngine.Platform.DX11;
#endif
namespace GlitchyEngine.ImGui
{
public class ImGuiLayer : Layer
{
ImGui.IO* _io;
public bool SettingsInvalid;
public this() : base("ImGuiLayer") { }
public override void OnAttach()
{
Debug.Profiler.ProfileFunction!();
//ImGuiImplWin32.EnableDpiAwareness();
Log.EngineLogger.Trace("Initializing ImGui...");
ImGui.CHECKVERSION();
ImGui.CreateContext();
ImGui.StyleColorsDark();
_io = ImGui.GetIO();
_io.ConfigFlags |= .NavEnableKeyboard;
_io.ConfigFlags |= .DockingEnable;
_io.ConfigFlags |= .ViewportsEnable;
// Todo: currently broken in ImGui
//io.ConfigFlags |= .DpiEnableScaleFonts;
//io.ConfigFlags |= .DpiEnableScaleViewports;
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
ImGui.Style* style = ImGui.GetStyle();
if(_io.ConfigFlags.HasFlag(.ViewportsEnable))
{
style.WindowRounding = 0.0f;
style.Colors[(int)ImGui.Col.WindowBg].w = 1.0f;
}
#if BF_PLATFORM_WINDOWS
ImGuiImplWin32.Init(Application.Get().Window.NativeWindow);
#endif
#if GE_GRAPHICS_DX11
ImGuiImplDX11.Init(NativeDevice, NativeContext);
#endif
}
public override void OnDetach()
{
Debug.Profiler.ProfileFunction!();
#if GE_GRAPHICS_DX11
ImGuiImplDX11.Shutdown();
#endif
#if BF_PLATFORM_WINDOWS
ImGuiImplWin32.Shutdown();
#endif
ImGui.DestroyContext();
}
public void Begin()
{
Debug.Profiler.ProfileFunction!();
ImGuiImplDX11.NewFrame();
ImGuiImplWin32.NewFrame();
ImGui.NewFrame();
ImGuizmo.BeginFrame();
}
public void ImGuiRender()
{
Debug.Profiler.ProfileFunction!();
if (SettingsInvalid)
{
var settings = Application.Get().Settings.ImGuiSettings;
ImGui.GetIO().Fonts.Clear();
String fullpath = scope String();
Application.Get().ContentManager.GetFilePath(fullpath, settings.FontName);
if (File.Exists(fullpath))
{
ImGui.GetIO().Fonts.AddFontFromFileTTF(fullpath, settings.FontSize);
}
else
{
ImGui.GetIO().Fonts.AddFontDefault();
}
#if GE_GRAPHICS_DX11
ImGuiImplDX11.CreateDeviceObjects();
#endif
SettingsInvalid = false;
}
Begin();
ImGui.ShowDemoWindow();
{
Debug.Profiler.ProfileScope!("ImGuiRenderEvent");
var event = scope ImGuiRenderEvent();
Application.Get().OnEvent(event);
}
End();
}
public void End()
{
Debug.Profiler.ProfileFunction!();
ImGui.Render();
RenderCommand.SetDepthStencilTarget(null);
RenderCommand.SetRenderTarget(null);
RenderCommand.BindRenderTargets();
#if GE_GRAPHICS_DX11
ImGuiImplDX11.RenderDrawData(ImGui.GetDrawData());
#endif
ImGui.CleanupFrame();
if(_io.ConfigFlags.HasFlag(.ViewportsEnable))
{
ImGui.UpdatePlatformWindows();
ImGui.RenderPlatformWindowsDefault();
}
}
}
}