mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
266 lines
7.0 KiB
Beef
266 lines
7.0 KiB
Beef
using System;
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using ImGui;
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using GlitchyEngine;
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using GlitchyEditor.EditWindows;
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using GlitchyEngine.Events;
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using GlitchyEngine.ImGui;
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using GlitchyEngine.Math;
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using GlitchyEngine.Renderer;
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using GlitchyEngine.World;
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namespace GlitchyEditor
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{
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class EditorLayer : Layer
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{
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RasterizerState _rasterizerState ~ _?.ReleaseRef();
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RasterizerState _rasterizerStateClockWise ~ _?.ReleaseRef();
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GraphicsContext _context ~ _.ReleaseRef();
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BlendState _alphaBlendState ~ _.ReleaseRef();
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BlendState _opaqueBlendState ~ _.ReleaseRef();
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DepthStencilState _depthStencilState ~ _.ReleaseRef();
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Scene _scene = new Scene() ~ delete _;
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Editor _editor ~ delete _;
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PerspectiveCameraController _cameraController ~ delete _;
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RenderTarget2D _viewportTarget ~ _?.ReleaseRef();
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Entity _cameraEntity;
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Entity _otherCameraEntity;
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class CameraController : ScriptableEntity
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{
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protected override void OnCreate()
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{
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Log.EngineLogger.Trace("Cam controller created!");
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}
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protected override void OnUpdate(GameTime gameTime)
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{
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var transformCmp = GetComponent<SimpleTransformComponent>();
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if (Input.IsKeyPressed(Key.A))
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{
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transformCmp.Transform.Translation.X -= gameTime.DeltaTime;
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}
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if (Input.IsKeyPressed(Key.D))
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{
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transformCmp.Transform.Translation.X += gameTime.DeltaTime;
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}
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if (Input.IsKeyPressed(Key.W))
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{
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transformCmp.Transform.Translation.Y += gameTime.DeltaTime;
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}
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if (Input.IsKeyPressed(Key.S))
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{
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transformCmp.Transform.Translation.Y -= gameTime.DeltaTime;
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}
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}
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protected override void OnDestroy()
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{
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Log.EngineLogger.Trace("Cam controller destroyed!");
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}
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}
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public this() : base("Example")
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{
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Application.Get().Window.IsVSync = false;
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InitGraphics();
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//InitEcs();
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InitEditor();
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{
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_cameraEntity = _scene.CreateEntity("Camera Entity");
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let camera = _cameraEntity.AddComponent<CameraComponent>();
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camera.Camera.SetPerspective(MathHelper.ToRadians(75), 0.1f, 10000.0f);
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camera.Primary = true;
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camera.FixedAspectRatio = false;
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let transform = _cameraEntity.GetComponent<SimpleTransformComponent>();
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transform.Transform = Matrix.Translation(0, 0, -5);
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_cameraEntity.AddComponent<NativeScriptComponent>().Bind<CameraController>();
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_cameraEntity.AddComponent<EditorComponent>();
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}
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{
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_otherCameraEntity = _scene.CreateEntity("Other Camera Entity");
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let camera = _otherCameraEntity.AddComponent<CameraComponent>();
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camera.Camera.SetPerspective(MathHelper.ToRadians(45), 0.1f, 1000.0f);
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camera.Primary = false;
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camera.FixedAspectRatio = false;
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let transform = _otherCameraEntity.GetComponent<SimpleTransformComponent>();
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transform.Transform = Matrix.Translation(0, 0, -5);
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_otherCameraEntity.AddComponent<NativeScriptComponent>().Bind<CameraController>();
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_otherCameraEntity.AddComponent<EditorComponent>();
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}
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}
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private void InitGraphics()
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{
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_context = Application.Get().Window.Context..AddRef();
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RasterizerStateDescription rsDesc = .(.Solid, .Back, true);
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_rasterizerState = new RasterizerState(rsDesc);
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rsDesc.FrontCounterClockwise = false;
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_rasterizerStateClockWise = new RasterizerState(rsDesc);
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BlendStateDescription blendDesc = .();
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blendDesc.RenderTarget[0] = .(true, .SourceAlpha, .InvertedSourceAlpha, .Add, .SourceAlpha, .InvertedSourceAlpha, .Add, .All);
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_alphaBlendState = new BlendState(blendDesc);
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_opaqueBlendState = new BlendState(.Default);
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DepthStencilStateDescription dsDesc = .();
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_depthStencilState = new DepthStencilState(dsDesc);
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_viewportTarget = new RenderTarget2D(RenderTarget2DDescription(.R8G8B8A8_UNorm, 100, 100) {DepthStencilFormat = .D32_Float});
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_viewportTarget.SamplerState = SamplerStateManager.LinearClamp;
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}
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private void InitEditor()
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{
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_editor = new Editor(_scene);
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_editor.SceneViewportWindow.ViewportSizeChangedEvent.Add(new (s, e) => ViewportSizeChanged(s, e));
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_cameraController = new .(_context.SwapChain.AspectRatio);
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_cameraController.CameraPosition = .(0, 0, -5);
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_cameraController.TranslationSpeed = 10;
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//_editor.[Friend]CreateEntityWithTransform();
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_editor.SceneViewportWindow._camera = _cameraController.Camera;
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}
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public override void Update(GameTime gameTime)
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{
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if(_editor.SceneViewportWindow.HasFocus && Input.IsMouseButtonPressed(.RightButton))
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_cameraController.Update(gameTime);
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//TransformSystem.Update(_world);
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RenderCommand.Clear(_viewportTarget, .Color | .Depth, .(0.2f, 0.2f, 0.2f), 1.0f, 0);
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RenderCommand.SetRenderTarget(_viewportTarget, 0, true);
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RenderCommand.BindRenderTargets();
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RenderCommand.SetViewport(Viewport(0, 0, _viewportTarget.Width, _viewportTarget.Height));
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RenderCommand.SetBlendState(_alphaBlendState);
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RenderCommand.SetDepthStencilState(_depthStencilState);
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//Renderer.BeginScene(_cameraController.Camera);
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//DebugRenderer.Render(_scene.[Friend]_ecsWorld);
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//Renderer.EndScene();
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_scene.Update(gameTime);
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RenderCommand.Clear(null, .Color | .Depth, .(0.2f, 0.2f, 0.2f), 1.0f, 0);
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RenderCommand.SetRenderTarget(null, 0, true);
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RenderCommand.BindRenderTargets();
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RenderCommand.SetViewport(_context.SwapChain.BackbufferViewport);
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}
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public override void OnEvent(Event event)
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{
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_cameraController.OnEvent(event);
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EventDispatcher dispatcher = EventDispatcher(event);
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dispatcher.Dispatch<ImGuiRenderEvent>(scope (e) => OnImGuiRender(e));
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dispatcher.Dispatch<WindowResizeEvent>(scope (e) => OnWindowResize(e));
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}
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ImGui.ID _mainDockspaceId;
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private bool OnImGuiRender(ImGuiRenderEvent event)
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{
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ImGui.Begin("Test");
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static bool cameraA = true;
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if (ImGui.Checkbox("Camera A", &cameraA))
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{
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_cameraEntity.GetComponent<CameraComponent>().Primary = cameraA;
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_otherCameraEntity.GetComponent<CameraComponent>().Primary = !cameraA;
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}
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ImGui.End();
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ImGui.Viewport* viewport = ImGui.GetMainViewport();
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ImGui.DockSpaceOverViewport(viewport);
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DrawMainMenuBar();
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_editor.SceneViewportWindow.RenderTarget = _viewportTarget;
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_editor.Update();
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return false;
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}
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private void DrawMainMenuBar()
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{
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ImGui.BeginMainMenuBar();
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if(ImGui.BeginMenu("File", false))
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{
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ImGui.EndMenu();
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}
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if(ImGui.BeginMenu("View", true))
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{
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if(ImGui.MenuItem(EntityHierarchyWindow.s_WindowTitle))
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{
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_editor.EntityHierarchyWindow.Open = true;
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}
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if(ImGui.MenuItem(ComponentEditWindow.s_WindowTitle))
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{
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_editor.ComponentEditWindow.Open = true;
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}
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if(ImGui.MenuItem(SceneViewportWindow.s_WindowTitle))
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{
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_editor.SceneViewportWindow.Open = true;
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}
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ImGui.EndMenu();
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}
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ImGui.EndMainMenuBar();
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}
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private bool OnWindowResize(WindowResizeEvent e)
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{
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return false;
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}
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private void ViewportSizeChanged(Object sender, Vector2 viewportSize)
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{
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uint32 sizeX = (uint32)viewportSize.X;
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uint32 sizeY = (uint32)viewportSize.Y;
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if(sizeX == 0 || sizeY == 0)
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return;
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_viewportTarget.Resize(sizeX, sizeY);
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_cameraController.AspectRatio = (float)sizeX / (float)sizeY;
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_scene.OnViewportResize(sizeX, sizeY);
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}
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}
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}
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