Files
glitchy-engine-beef/GlitchyEditor/src/EditorLayer.bf
T

266 lines
7.0 KiB
Beef

using System;
using ImGui;
using GlitchyEngine;
using GlitchyEditor.EditWindows;
using GlitchyEngine.Events;
using GlitchyEngine.ImGui;
using GlitchyEngine.Math;
using GlitchyEngine.Renderer;
using GlitchyEngine.World;
namespace GlitchyEditor
{
class EditorLayer : Layer
{
RasterizerState _rasterizerState ~ _?.ReleaseRef();
RasterizerState _rasterizerStateClockWise ~ _?.ReleaseRef();
GraphicsContext _context ~ _.ReleaseRef();
BlendState _alphaBlendState ~ _.ReleaseRef();
BlendState _opaqueBlendState ~ _.ReleaseRef();
DepthStencilState _depthStencilState ~ _.ReleaseRef();
Scene _scene = new Scene() ~ delete _;
Editor _editor ~ delete _;
PerspectiveCameraController _cameraController ~ delete _;
RenderTarget2D _viewportTarget ~ _?.ReleaseRef();
Entity _cameraEntity;
Entity _otherCameraEntity;
class CameraController : ScriptableEntity
{
protected override void OnCreate()
{
Log.EngineLogger.Trace("Cam controller created!");
}
protected override void OnUpdate(GameTime gameTime)
{
var transformCmp = GetComponent<SimpleTransformComponent>();
if (Input.IsKeyPressed(Key.A))
{
transformCmp.Transform.Translation.X -= gameTime.DeltaTime;
}
if (Input.IsKeyPressed(Key.D))
{
transformCmp.Transform.Translation.X += gameTime.DeltaTime;
}
if (Input.IsKeyPressed(Key.W))
{
transformCmp.Transform.Translation.Y += gameTime.DeltaTime;
}
if (Input.IsKeyPressed(Key.S))
{
transformCmp.Transform.Translation.Y -= gameTime.DeltaTime;
}
}
protected override void OnDestroy()
{
Log.EngineLogger.Trace("Cam controller destroyed!");
}
}
public this() : base("Example")
{
Application.Get().Window.IsVSync = false;
InitGraphics();
//InitEcs();
InitEditor();
{
_cameraEntity = _scene.CreateEntity("Camera Entity");
let camera = _cameraEntity.AddComponent<CameraComponent>();
camera.Camera.SetPerspective(MathHelper.ToRadians(75), 0.1f, 10000.0f);
camera.Primary = true;
camera.FixedAspectRatio = false;
let transform = _cameraEntity.GetComponent<SimpleTransformComponent>();
transform.Transform = Matrix.Translation(0, 0, -5);
_cameraEntity.AddComponent<NativeScriptComponent>().Bind<CameraController>();
_cameraEntity.AddComponent<EditorComponent>();
}
{
_otherCameraEntity = _scene.CreateEntity("Other Camera Entity");
let camera = _otherCameraEntity.AddComponent<CameraComponent>();
camera.Camera.SetPerspective(MathHelper.ToRadians(45), 0.1f, 1000.0f);
camera.Primary = false;
camera.FixedAspectRatio = false;
let transform = _otherCameraEntity.GetComponent<SimpleTransformComponent>();
transform.Transform = Matrix.Translation(0, 0, -5);
_otherCameraEntity.AddComponent<NativeScriptComponent>().Bind<CameraController>();
_otherCameraEntity.AddComponent<EditorComponent>();
}
}
private void InitGraphics()
{
_context = Application.Get().Window.Context..AddRef();
RasterizerStateDescription rsDesc = .(.Solid, .Back, true);
_rasterizerState = new RasterizerState(rsDesc);
rsDesc.FrontCounterClockwise = false;
_rasterizerStateClockWise = new RasterizerState(rsDesc);
BlendStateDescription blendDesc = .();
blendDesc.RenderTarget[0] = .(true, .SourceAlpha, .InvertedSourceAlpha, .Add, .SourceAlpha, .InvertedSourceAlpha, .Add, .All);
_alphaBlendState = new BlendState(blendDesc);
_opaqueBlendState = new BlendState(.Default);
DepthStencilStateDescription dsDesc = .();
_depthStencilState = new DepthStencilState(dsDesc);
_viewportTarget = new RenderTarget2D(RenderTarget2DDescription(.R8G8B8A8_UNorm, 100, 100) {DepthStencilFormat = .D32_Float});
_viewportTarget.SamplerState = SamplerStateManager.LinearClamp;
}
private void InitEditor()
{
_editor = new Editor(_scene);
_editor.SceneViewportWindow.ViewportSizeChangedEvent.Add(new (s, e) => ViewportSizeChanged(s, e));
_cameraController = new .(_context.SwapChain.AspectRatio);
_cameraController.CameraPosition = .(0, 0, -5);
_cameraController.TranslationSpeed = 10;
//_editor.[Friend]CreateEntityWithTransform();
_editor.SceneViewportWindow._camera = _cameraController.Camera;
}
public override void Update(GameTime gameTime)
{
if(_editor.SceneViewportWindow.HasFocus && Input.IsMouseButtonPressed(.RightButton))
_cameraController.Update(gameTime);
//TransformSystem.Update(_world);
RenderCommand.Clear(_viewportTarget, .Color | .Depth, .(0.2f, 0.2f, 0.2f), 1.0f, 0);
RenderCommand.SetRenderTarget(_viewportTarget, 0, true);
RenderCommand.BindRenderTargets();
RenderCommand.SetViewport(Viewport(0, 0, _viewportTarget.Width, _viewportTarget.Height));
RenderCommand.SetBlendState(_alphaBlendState);
RenderCommand.SetDepthStencilState(_depthStencilState);
//Renderer.BeginScene(_cameraController.Camera);
//DebugRenderer.Render(_scene.[Friend]_ecsWorld);
//Renderer.EndScene();
_scene.Update(gameTime);
RenderCommand.Clear(null, .Color | .Depth, .(0.2f, 0.2f, 0.2f), 1.0f, 0);
RenderCommand.SetRenderTarget(null, 0, true);
RenderCommand.BindRenderTargets();
RenderCommand.SetViewport(_context.SwapChain.BackbufferViewport);
}
public override void OnEvent(Event event)
{
_cameraController.OnEvent(event);
EventDispatcher dispatcher = EventDispatcher(event);
dispatcher.Dispatch<ImGuiRenderEvent>(scope (e) => OnImGuiRender(e));
dispatcher.Dispatch<WindowResizeEvent>(scope (e) => OnWindowResize(e));
}
ImGui.ID _mainDockspaceId;
private bool OnImGuiRender(ImGuiRenderEvent event)
{
ImGui.Begin("Test");
static bool cameraA = true;
if (ImGui.Checkbox("Camera A", &cameraA))
{
_cameraEntity.GetComponent<CameraComponent>().Primary = cameraA;
_otherCameraEntity.GetComponent<CameraComponent>().Primary = !cameraA;
}
ImGui.End();
ImGui.Viewport* viewport = ImGui.GetMainViewport();
ImGui.DockSpaceOverViewport(viewport);
DrawMainMenuBar();
_editor.SceneViewportWindow.RenderTarget = _viewportTarget;
_editor.Update();
return false;
}
private void DrawMainMenuBar()
{
ImGui.BeginMainMenuBar();
if(ImGui.BeginMenu("File", false))
{
ImGui.EndMenu();
}
if(ImGui.BeginMenu("View", true))
{
if(ImGui.MenuItem(EntityHierarchyWindow.s_WindowTitle))
{
_editor.EntityHierarchyWindow.Open = true;
}
if(ImGui.MenuItem(ComponentEditWindow.s_WindowTitle))
{
_editor.ComponentEditWindow.Open = true;
}
if(ImGui.MenuItem(SceneViewportWindow.s_WindowTitle))
{
_editor.SceneViewportWindow.Open = true;
}
ImGui.EndMenu();
}
ImGui.EndMainMenuBar();
}
private bool OnWindowResize(WindowResizeEvent e)
{
return false;
}
private void ViewportSizeChanged(Object sender, Vector2 viewportSize)
{
uint32 sizeX = (uint32)viewportSize.X;
uint32 sizeY = (uint32)viewportSize.Y;
if(sizeX == 0 || sizeY == 0)
return;
_viewportTarget.Resize(sizeX, sizeY);
_cameraController.AspectRatio = (float)sizeX / (float)sizeY;
_scene.OnViewportResize(sizeX, sizeY);
}
}
}