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glitchy-engine-beef/GlitchyEditor/EditorUI/src/Windows/EntityHierarchyWindow.tsx
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TypeScript

import {IDockviewPanelProps} from "dockview";
import {MenuBar, MenuItem} from "../Components/Menu.tsx";
import "./EntityHierarchyWindow.css";
import {MouseEventHandler, ReactElement, MouseEvent} from "react";
import IconVisible from "../assets/Icons/AntDesign/eye-visible.svg";
import IconInvisible from "../assets/Icons/AntDesign/eye-invisible.svg";
import {Updater, useImmer} from "use-immer";
import {EngineGlue} from "../EngineGlue";
type EntityId = number;
class Entity
{
name: string;
id: EntityId;
visible: boolean = true;
children: EntityId[];
constructor(name: string, key: number, children: EntityId[] = [])
{
this.name = name;
this.id = key;
this.children = children;
}
}
type EntityMap = {
selectedIds: EntityId[];
[id: EntityId]: Entity;
};
const entityHierarchy: EntityMap = {
selectedIds: [],
0: new Entity("Entity Root", 0, [1, 4]),
1: new Entity("Entity Entity 1", 1, [2, 3]),
2: new Entity("Entity Entity 1.1", 2),
3: new Entity("Entity Entity 1.2", 3),
4: new Entity("Entity Entity 2", 4, [5, 6]),
5: new Entity("Entity Entity 2.1", 5),
6: new Entity("Entity Entity 2.2", 6, [7]),
7: new Entity("Entity Entity 2.2.1", 7, [8, 9]),
8: new Entity("Entity Entity 2.2.1.1", 8),
9: new Entity("Entity Entity 2.2.1.2", 9)
};
export default function EntityHierarchyWindow(props: IDockviewPanelProps)
{
const [entities, updateEntities] = useImmer(entityHierarchy);
return (
<>
<MenuBar>
<MenuItem text="Create">
<MenuItem text="Empty Entity" onClick={window.EngineGlue.onClickCreateEmptyEntity}/>
<MenuItem text="Parent Entity">
<MenuItem text="Test 1 (lang)">
<MenuItem text="Du">
<MenuItem text="Übertreibst">
<MenuItem text="Völlig"/>
<MenuItem text="Du Hund!"/>
</MenuItem>
</MenuItem>
</MenuItem>
<MenuItem text="Test 2">
<MenuItem text="Ach komm,"/>
</MenuItem>
<MenuItem text="Test 3">
<MenuItem text="Hör auf!"/>
</MenuItem>
</MenuItem>
<MenuItem text="Child Entity"/>
</MenuItem>
<MenuItem text="Delete">
<MenuItem text="Selected"/>
<MenuItem text="All"/>
</MenuItem>
<MenuItem text="Copy">
</MenuItem>
<input className="filterEntities" placeholder="Filter entities..."/>
</MenuBar>
<EntityTree items={entities} updateItems={updateEntities}/>
<button className="title-bar__button close" onClick={EngineGlue.handleClickCloseWindow}>🗙</button>
</>
);
}
function EntityTreeItem({item, allEntities, updateEntities}: {
item: Entity,
allEntities: EntityMap, updateEntities: Updater<EntityMap>}) : ReactElement
{
//const [isOpen, setOpen] = useState(false);
const isSelected = allEntities.selectedIds.includes(item.id);
//const isVisible = allEntities[item.id].visible;
function handleClick(event: MouseEvent)
{
console.log("Clicked" + item.name);
updateEntities(draft => {
if (isSelected)
{
draft.selectedIds = allEntities.selectedIds.filter((id) => {return id != item.id});
}
else
{
draft.selectedIds.push(item.id);
}
});
event.stopPropagation();
}
function toggleVisibility(event: MouseEvent)
{
event.stopPropagation();
// updateEntities(draft => {
// draft[item.id].visible = !draft[item.id].visible;
// });
//event.stopPropagation();
}
return (
<li>
<div className={"tree-view__item " + (isSelected ? "selected" : "")} onClick={handleClick}>
<div className="tree-view__item__text">
{item.name}
</div>
<VisibilityToggle item={item} onClick={toggleVisibility} updateEntities={updateEntities} />
</div>
{
item.children.length > 0 &&
<ul>
{
item.children.map((childId) => {
const entity: Entity = allEntities[childId];
if (entity === undefined)
return;
return <EntityTreeItem key={entity.id} item={entity} allEntities={allEntities} updateEntities={updateEntities}/>;
})
}
</ul>
}
</li>
);
}
function VisibilityToggle({item, onClick, updateEntities} : {item: Entity, onClick: MouseEventHandler, updateEntities: Updater<EntityMap>}) {
function clickHandler(event: MouseEvent)
{
updateEntities(draft => {
draft[item.id].visible = !item.visible;
});
console.log("Clickidy" + item.visible);
onClick(event);
event.stopPropagation();
}
return (
<div onClick={clickHandler}>
<img src={item.visible ? IconVisible : IconInvisible} />
</div>
);
}
function EntityTree({items, updateItems}: { items: EntityMap, updateItems: Updater<EntityMap> })
{
return (
<ul className="tree-view">
{
items[0].children.map((childId) => {
const entity: Entity = items[childId];
return <EntityTreeItem key={entity.id} item={entity} allEntities={items} updateEntities={updateItems} />;
})
}
</ul>
);
}