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https://github.com/aharabada/glitchy-engine-beef.git
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+ New Dictionary Helpers + Made ImGui Payloads safer + Start of Component drag'n'drop
17 lines
459 B
C#
17 lines
459 B
C#
using System;
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namespace GlitchyEngine.Editor;
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// TODO: Maybe rename, definitely move into different namespace
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/* Why?
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* - this attribute also means that the Field is being serialized
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* - Editor-Namespace wont be available for distribution builds of the game
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*/
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class ShowInEditorAttribute : Attribute
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{
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public string DisplayName { get; set; } = null;
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public ShowInEditorAttribute()
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{}
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} |