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Gottfried/glitchy-engine-beef
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mirror of https://github.com/aharabada/glitchy-engine-beef.git synced 2026-09-05 13:01:52 +00:00
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dfeed4a5c92dd74bb73d65513cb03279b572bc9e
glitchy-engine-beef/GlitchyEngine/src
T
History
Simon Lübeß dfeed4a5c9 Moved ImplBind implementation from Texture2D to Texture
2021-03-23 19:07:41 +01:00
..
Events
Started making Input framebased and added KeyCodes
2020-11-14 15:09:59 +01:00
ImGui
Added extension functions for ImGui
2021-02-07 13:00:17 +01:00
Math
Workaround for CompTime crash
2021-03-18 17:23:05 +01:00
Platform
Moved ImplBind implementation from Texture2D to Texture
2021-03-23 19:07:41 +01:00
Renderer
Moved ImplBind implementation from Texture2D to Texture
2021-03-23 19:07:41 +01:00
Threading
Added Semaphore and Mutex
2021-03-03 18:57:42 +01:00
Application.bf
Added simple SamplerStateManager
2021-02-08 19:36:21 +01:00
GameTime.bf
GameTime no longer inherits Stopwatch
2021-01-09 14:30:49 +01:00
Input.bf
Added basic raw input support
2021-03-04 13:05:26 +01:00
Key.bf
Renamed KeyCodes.bf to Key.bf and changed enum syntax to case-style
2020-11-16 18:03:43 +01:00
Layer.bf
Added ImGui
2020-11-12 23:25:48 +01:00
LayerStack.bf
Fixed double ImGuiLayer
2020-11-17 11:58:46 +01:00
Log.bf
Added logger
2020-11-05 22:20:09 +01:00
Program.bf
Now using interpolation strings
2020-12-01 19:29:14 +01:00
Window.bf
Render basic geometry
2020-11-25 13:03:40 +01:00
WindowRectangle.bf
Implemented WindowsWindow and EventCallback
2020-11-08 18:21:54 +01:00
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