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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
58 lines
2.0 KiB
Beef
58 lines
2.0 KiB
Beef
using System;
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using GlitchyEngine;
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using GlitchyEngine.Content;
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using GlitchyEditor.Assets;
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using GlitchyEditor.Assets.Importers;
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namespace GlitchyEditor
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{
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class EditorApp : Application
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{
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EditorContentManager _contentManager;
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public this(String[] args)
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{
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Log.ClientLogger = new EditorLogger();
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Log.EngineLogger = new EditorLogger() { IsEngineLogger = true };
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PushLayer(new EditorLayer(args, _contentManager));
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}
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protected override IContentManager InitContentManager()
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{
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_contentManager = new EditorContentManager();
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_contentManager.RegisterAssetLoader<EditorTextureAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<EditorTextureAssetLoader>(".png", ".dds");
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_contentManager.SetAssetPropertiesEditor<EditorTextureAssetLoader>(=> TextureAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<ModelAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<ModelAssetLoader>(".glb", ".gltf");
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_contentManager.SetAssetPropertiesEditor<ModelAssetLoader>(=> ModelAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<MaterialAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<MaterialAssetLoader>(".mat");
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_contentManager.SetAssetPropertiesEditor<MaterialAssetLoader>(=> MaterialAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetLoader<EffectAssetLoader>();
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_contentManager.SetAsDefaultAssetLoader<EffectAssetLoader>(".hlsl");
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_contentManager.SetAssetPropertiesEditor<EffectAssetLoader>(=> EffectAssetPropertiesEditor.Factory);
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_contentManager.RegisterAssetImporter<TextureImporter>();
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_contentManager.RegisterAssetProcessor<TextureProcessor>();
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_contentManager.RegisterAssetExporter<TextureExporter>();
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_contentManager.ConfigureDefaultProcessing<TextureImporter, TextureProcessor, TextureExporter>(".png");
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_contentManager.SetResourcesDirectory("./Resources");
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return _contentManager;
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}
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[Export, LinkName("CreateApplication")]
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public static Application CreateApplication(String[] args)
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{
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return new EditorApp(args);
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}
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}
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}
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