Files
glitchy-engine-beef/ScriptCore/ScriptGlue.cs
T
2023-03-29 13:33:34 +02:00

17 lines
541 B
C#

using System.Runtime.CompilerServices;
using GlitchyEngine.Core;
using GlitchyEngine.Math;
namespace GlitchyEngine;
/// <summary>
/// All methods in here are glued to the ScriptGlue.bf in the engine.
/// </summary>
internal static class ScriptGlue
{
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_GetTranslation(UUID entityId, out Vector3 translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_SetTranslation(UUID entityId, in Vector3 translation);
}