Files
glitchy-engine-beef/ScriptCoreGenerator/VectorGenerator.cs
T

390 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using static ScriptCoreGenerator.VectorSyntaxReceiver;
namespace ScriptCoreGenerator;
[Generator]
public class VectorGenerator : ISourceGenerator
{
public static readonly string[] ComponentNames = {"X", "Y", "Z", "W"};
public static readonly string[] LowerComponentNames = {"x", "y", "z", "w"};
public void Execute(GeneratorExecutionContext context)
{
var receiver = (VectorSyntaxReceiver)context.SyntaxReceiver;
if (receiver == null) return;
StringBuilder builder = new();
foreach (var vector in receiver.Vectors)
{
builder.Clear();
// Copy all usings from the original file
builder.AppendLine(vector.Struct.GetParent<CompilationUnitSyntax>().Usings.ToFullString());
builder.Append($$"""
namespace {{vector.Struct.GetNamespace()}};
public partial struct {{vector.VectorName}}
{
""");
GenerateFields(vector, builder);
GenerateConstructors(vector, builder);
//var swizzle = receiver.VectorSwizzle.Swizzles.FirstOrDefault(s => s.VectorName == vector.VectorName);
//if (swizzle != null)
GenerateSwizzle(vector, builder);
builder.Append('}');
context.AddSource($"{vector.VectorName}.g.cs", builder.ToString());
}
}
private void GenerateFields(VectorDefinition vector, StringBuilder builder)
{
builder.Append($"\tpublic {vector.ElementTypeName} ");
for (int i = 0; i < vector.ComponentCount; i++)
{
if (i != 0)
builder.Append(", ");
builder.Append(ComponentNames[i]);
}
builder.Append(";\n\n");
}
private void GenerateConstructors(VectorDefinition vector, StringBuilder builder)
{
GenerateSingleConstructor(vector, builder);
if (vector.ComponentCount == 3)
{
Generatefloat3Constructors(vector, builder);
}
else if (vector.ComponentCount == 4)
{
Generatefloat4Constructors(vector, builder);
}
}
private void GenerateSingleConstructor(VectorDefinition vector, StringBuilder builder)
{
StringBuilder parameters = new();
StringBuilder body = new();
for (int i = 0; i < vector.ComponentCount; i++)
{
if (i != 0)
parameters.Append(", ");
parameters.Append($"{vector.ElementTypeName} {LowerComponentNames[i]}");
}
for (int i = 0; i < vector.ComponentCount; i++)
{
body.Append($"\n\t\t{ComponentNames[i]} = {LowerComponentNames[i]};");
}
builder.Append($$"""
public {{vector.VectorName}} ({{parameters}})
{{{body}}
}
""");
}
private void Generatefloat3Constructors(VectorDefinition vector, StringBuilder builder)
{
builder.Append($$"""
public {{vector.VectorName}}({{vector.BaseName}}2 xy, {{vector.ElementTypeName}} z)
{
X = xy.X;
Y = xy.Y;
Z = z;
}
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.ElementTypeName}} x, {{vector.BaseName}}2 yz)
{
X = x;
Y = yz.X;
Z = yz.Y;
}
""");
}
private void Generatefloat4Constructors(VectorDefinition vector, StringBuilder builder)
{
builder.Append($$"""
public {{vector.VectorName}}({{vector.BaseName}}2 xy, {{vector.BaseName}}2 zw)
{
//XY = xy;
//ZW = zw;
X = xy.X;
Y = xy.Y;
Z = zw.X;
W = zw.Y;
}
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.BaseName}}2 xy, {{vector.ElementTypeName}} z, {{vector.ElementTypeName}} w)
{
X = xy.X;
Y = xy.Y;
Z = z;
W = w;
}
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.ElementTypeName}} x, {{vector.BaseName}}2 yz, {{vector.ElementTypeName}} w)
{
X = x;
Y = yz.X;
Z = yz.Y;
W = w;
}
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.ElementTypeName}} x, {{vector.ElementTypeName}} y, {{vector.BaseName}}2 zw)
{
X = x;
Y = y;
Z = zw.X;
W = zw.Y;
}
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.BaseName}}3 xyz, {{vector.ElementTypeName}} w)
{
X = xyz.X;
Y = xyz.Y;
Z = xyz.Z;
W = w;
}
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.ElementTypeName}} x, {{vector.BaseName}}3 yzw)
{
X = x;
Y = yzw.X;
Z = yzw.Y;
W = yzw.Z;
}
""");
}
/**
* Returns true if the swizzle operator is invalid (same component assigned twice).
*/
static bool IsSwizzleSetterValid(int[] cmp, int vecSize)
{
return cmp[0] == cmp[1] || (vecSize >= 3 && cmp[0] == cmp[2]) || (vecSize == 4 && cmp[0] == cmp[3]) ||
(vecSize >= 3 && cmp[1] == cmp[2]) || (vecSize == 4 && cmp[1] == cmp[3]) ||
(vecSize == 4 && cmp[2] == cmp[3]);
}
private void GenerateSwizzle(VectorDefinition vector, StringBuilder builder)
{
for(int swizzleCount = 2; swizzleCount <= 4; swizzleCount++)
{
int[] cmp = new int[4];
int cmp2max = swizzleCount > 2 ? vector.ComponentCount : 1;
int cmp3max = swizzleCount > 3 ? vector.ComponentCount : 1;
for(cmp[0] = 0; cmp[0] < vector.ComponentCount; cmp[0]++)
for(cmp[1] = 0; cmp[1] < vector.ComponentCount; cmp[1]++)
for(cmp[2] = 0; cmp[2] < cmp2max; cmp[2]++)
for(cmp[3] = 0; cmp[3] < cmp3max; cmp[3]++)
{
StringBuilder swizzleName = new StringBuilder(4);
StringBuilder swizzleConstructor = new StringBuilder(swizzleCount * 3);
StringBuilder setter = new StringBuilder();
bool setterInvalid = IsSwizzleSetterValid(cmp, swizzleCount);
for(int c = 0; c < swizzleCount; c++)
{
swizzleName.Append(ComponentNames[cmp[c]]);
if(c != 0)
{
swizzleConstructor.Append(", ");
}
swizzleConstructor.Append(ComponentNames[cmp[c]]);
if(!setterInvalid && c < vector.ComponentCount)
{
setter.Append($"\n\t\t\t{ComponentNames[cmp[c]]} = value.{ComponentNames[c]};");
}
}
// if (!setterInvalid)
// {
// setter.Append(
// """
// set mut
// {
//""");
// }
builder.Append($$"""
public {{vector.BaseName}}{{swizzleCount}} {{swizzleName}}
{
get => new({{swizzleConstructor}});
""");
if (!setterInvalid)
{
builder.Append($$"""
set
{{{setter}}
}
""");
}
builder.Append("\t}\n\n");
// string swizzleString = $$"""
//public {{swizzle.BaseName}}{{swizzleCount}} {{swizzleName}}
//{
//get => {{swizzleConstructor}};
//{{setter}}
//}
//""";
//builder.Append(swizzleString);
}
}
}
public void Initialize(GeneratorInitializationContext context)
{
context.RegisterForSyntaxNotifications(() => new VectorSyntaxReceiver());
}
}
public class VectorSyntaxReceiver : ISyntaxReceiver
{
public List<VectorDefinition> Vectors { get; } = new();
public VectorSwizzleReceiver VectorSwizzle { get; } = new();
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
VectorSwizzle.OnVisitSyntaxNode(syntaxNode);
if (syntaxNode is not AttributeSyntax { Name: IdentifierNameSyntax { Identifier.Text: "Vector" } } attr)
{
return;
}
var @struct = attr.GetParent<StructDeclarationSyntax>();
var name = @struct.Identifier.Text;
// ToFullString should like probably always work
var elementTypeName = (attr.ArgumentList.Arguments[0].Expression as TypeOfExpressionSyntax).Type.ToFullString();
var componentCount = (attr.ArgumentList.Arguments[1].Expression as LiteralExpressionSyntax).Token.Value as int?;
if (componentCount == null)
return;
var baseName = (attr.ArgumentList.Arguments[2].Expression as LiteralExpressionSyntax).Token.ValueText;
Vectors.Add(new VectorDefinition(name, @struct, componentCount.Value, baseName, elementTypeName));
}
public class VectorDefinition
{
public string VectorName { get; }
public StructDeclarationSyntax Struct { get; }
public int ComponentCount { get; }
public string BaseName { get; }
public string ElementTypeName { get; }
public VectorDefinition(string vectorName, StructDeclarationSyntax @struct, int componentCount, string baseName, string elementTypeName)
{
VectorName = vectorName;
Struct = @struct;
ComponentCount = componentCount;
BaseName = baseName;
ElementTypeName = elementTypeName;
}
}
}
public class VectorSwizzleReceiver : ISyntaxReceiver
{
public List<VectorSwizzle> Swizzles { get; } = new();
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
if (syntaxNode is not AttributeSyntax { Name: IdentifierNameSyntax { Identifier.Text: "SwizzleVector" } } attr)
{
return;
}
var @struct = attr.GetParent<StructDeclarationSyntax>();
var name = @struct.Identifier.Text;
// var baseName = (attr.ArgumentList.Arguments[0].Expression as LiteralExpressionSyntax).Token.ValueText;
Swizzles.Add(new VectorSwizzle(name));//, baseName));
}
public class VectorSwizzle
{
public string VectorName { get; }
//public string BaseName { get; }
public VectorSwizzle(string vectorName)//, string baseName)
{
VectorName = vectorName;
//BaseName = baseName;
}
}
}