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glitchy-engine-beef/GlitchyEditor/src/ImGui/ImGuiExtension.bf
T

760 lines
25 KiB
Beef

using GlitchyEngine.Math;
using GlitchyEngine.Renderer;
using System;
using GlitchyEngine;
using System.Collections;
namespace GlitchyEngine.Math
{
extension ColorRGBA
{
internal uint32 ImGuiU32 => ImGui.ImGui.ColorConvertFloat4ToU32((.)(float4)this);
}
}
namespace ImGui
{
using internal GlitchyEngine.Math;
struct Payload<T> where T : struct
{
public ImGui.Payload* Payload;
public T Data => *(T*)Payload.Data;
public static ImGui.Payload* operator ->(Payload<T> self) => self.Payload;
}
extension ImGui
{
extension Vec2
{
public static explicit operator float2(Vec2 v) => .(v.x, v.y);
public static explicit operator Vec2(float2 v) => .(v.X, v.Y);
}
extension Vec4
{
public static explicit operator float4(Vec4 v) => .(v.x, v.y, v.z, v.w);
public static explicit operator Vec4(float4 v) => .(v.X, v.Y, v.Z, v.W);
}
extension Color
{
public static explicit operator ColorRGBA(Color c) => .(c.Value.x, c.Value.y, c.Value.z, c.Value.w);
public static explicit operator Color(ColorRGBA c) => .(c.R, c.G, c.B, c.A);
}
enum RectangleSelectionFlags
{
None,
NoRender
}
public struct RectangleSelectionData
{
public float4 SelectionRectangle;
public float2 StartPosition;
public bool IsSelecting;
}
public static bool BeginRectangleSelection(ref RectangleSelectionData selectionData, bool isMouseDown, RectangleSelectionFlags flags = .None)
{
float2 minRegion = (.)ImGui.GetWindowPos();
float2 maxRegion = (.)ImGui.GetCursorPos() + minRegion + (float2)ImGui.GetContentRegionAvail();
// ImGui.DrawRect((.)minRegion, (.)maxRegion, ImGui.Color(0,1f,0));
if (isMouseDown)
{
if (!selectionData.IsSelecting && IsWindowHovered() && !IsAnyItemHovered())
{
selectionData.StartPosition = (float2)ImGui.GetMousePos() - (float2)ImGui.GetCursorScreenPos();
selectionData.IsSelecting = true;
}
selectionData.SelectionRectangle.ZW = (float2)ImGui.GetMousePos();
}
else
{
selectionData.IsSelecting = false;
return false;
}
selectionData.SelectionRectangle.XY = (float2)selectionData.StartPosition + (float2)ImGui.GetCursorScreenPos();
selectionData.SelectionRectangle.ZW = clamp(selectionData.SelectionRectangle.ZW, minRegion, maxRegion);
if (!flags.HasFlag(.NoRender) && selectionData.IsSelecting)
{
let drawList = ImGui.GetForegroundDrawList();
float2 clampedStartPoint = clamp(selectionData.SelectionRectangle.XY, minRegion, maxRegion);
drawList.AddRect((.)clampedStartPoint.XY, (.)selectionData.SelectionRectangle.ZW, ImGui.GetColorU32(ImGui.Color(0, 130, 216, 255).Value));
drawList.AddRectFilled((.)clampedStartPoint.XY, (.)selectionData.SelectionRectangle.ZW, ImGui.GetColorU32(ImGui.Color(0, 130, 216, 50).Value));
}
return true;
}
/// Returns true if the user is currently doing a rectangle selection
public static bool IsRectangleSelecting(ref RectangleSelectionData selectionData)
{
return selectionData.IsSelecting;
}
/// Returns true if the current item is intersecting the selection rectangle
public static bool IsInRectangleSelection(ref RectangleSelectionData selectionData)
{
if (!selectionData.IsSelecting)
{
return false;
}
// ImGui.DebugDrawItemRect();
float2 minRect = (.)ImGui.GetItemRectMin();
float2 maxRect = (.)ImGui.GetItemRectMax();
float2 topLeft = min(minRect, maxRect);
float2 bottomRight = max(minRect, maxRect);
Rectangle itemRectangle = .(topLeft, 0);
itemRectangle.BottomRight = bottomRight;
float2 selectionTopLeft = min(selectionData.SelectionRectangle.XY, selectionData.SelectionRectangle.ZW);
float2 selectionTottomRight = max(selectionData.SelectionRectangle.XY, selectionData.SelectionRectangle.ZW);
Rectangle rect = .(selectionTopLeft, 0);
rect.BottomRight = selectionTottomRight;
return rect.Intersects(itemRectangle);
}
public static Payload<T>? AcceptDragDropPayload<T>(char8* type, DragDropFlags flags = .None) where T : struct
{
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(type, flags);
if (payload == null)
return null;
Log.ClientLogger.AssertDebug(payload.DataSize >= sizeof(T));
var typedPayload = Payload<T>();
typedPayload.Payload = payload;
return typedPayload;
}
/*public static bool IsItemJustDeactivated()
{
return IsItemDeactivatedAfterEdit();
}
public static bool IsItemActiveLastFrame()
{
Context* g = GetCurrentContext();
if (g.ActiveIdPreviousFrame != 0)
return g.ActiveIdPreviousFrame == g.CurrentWindow.DC.LastItemId;
return false;
}
public static bool IsItemJustActivated()
{
return IsItemActive() && !IsItemActiveLastFrame();
}
public static bool IsItemEditing()
{
return IsItemActive();
}*/
public static void PushStyleVar(StyleVar styleVar, float2 value) => PushStyleVar(styleVar, (Vec2)value);
// TODO: Color-functions
public static bool ColorEdit3(char* label, ref ColorRGB col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorEdit3Impl(label, *(float[3]*)&col, flags);
public static bool ColorEdit3(char* label, ref ColorRGBA col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorEdit3Impl(label, *(float[3]*)&col, flags);
public static bool ColorEdit4(char* label, ref ColorRGBA col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorEdit4Impl(label, *(float[4]*)&col, flags);
public static bool ColorPicker3(char* label, ref ColorRGB col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorPicker3Impl(label, *(float[3]*)&col, flags);
public static bool ColorPicker3(char* label, ref ColorRGBA col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorPicker3Impl(label, *(float[3]*)&col, flags);
public static bool ColorPicker4(char* label, ref ColorRGBA col, ColorEditFlags flags = (ColorEditFlags) 0, float* ref_col = null) => ColorPicker4Impl(label, *(float[4]*)&col, flags, ref_col);
public static void Image(Texture2D texture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero)
{
Image(texture.GetViewBinding(), size, uv0, uv1, tint_col, border_col);
}
public static void Image(SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero)
{
if (uv0 != .Zero || uv1 != .Ones)
Runtime.NotImplemented();
float2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
Image(subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, tint_col, border_col);
}
public static void Image(RenderTarget2D texture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero)
{
Image(texture.GetViewBinding(), size, uv0, uv1, tint_col, border_col);
}
public static extern void Image(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero);
public static bool ImageButton(char8* id, SubTexture2D subTexture, Vec2 imageSize, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
{
if (uv0 != .Zero || uv1 != .Ones)
Runtime.NotImplemented();
float2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
return ImageButton(id, subTexture.Texture.GetViewBinding(), imageSize, (.)subTexture.TexCoords.XY, (.)v, bg_col, tint_col);
}
public static extern bool ImageButton(char8* id, TextureViewBinding textureViewBinding, Vec2 imageSize, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
public static bool ImageButtonEx(uint32 id, SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
{
if (uv0 != .Zero || uv1 != .Ones)
Runtime.NotImplemented();
float2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
return ImageButtonEx(id, subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, bg_col, tint_col);
}
public static extern bool ImageButtonEx(uint32 id, TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
public static void TextUnformatted(StringView text) => TextUnformattedImpl(text.Ptr, text.Ptr + text.Length);
public static void PushID(StringView id) => PushID(id.Ptr, id.Ptr + id.Length);
public static void PushID(int id) => PushID((void*)id);
/// Releases references that accumulated calls like ImGui::Image
protected internal static extern void CleanupFrame();
[Export, LinkName(.C)]
private static bool ImGui_EditFloat2(char8* label, ref float2 value, float2 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float2 minValue = .Zero, float2 maxValue = .Zero, bool2 componentEnabled = true)
{
return EditFloat2(StringView(label), ref value, resetValues, dragSpeed, columnWidth, minValue, maxValue, componentEnabled);
}
/// Control to edit a vector 2 with drag functionality and reset buttons
public static bool EditFloat2(StringView label, ref float2 value, float2 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float2 minValue = .Zero, float2 maxValue = .Zero, bool2 componentEnabled = true)
{
return EditVector<2>(label, ref *(float[2]*)&value, (float[2])resetValues, dragSpeed, columnWidth, (float[2])minValue, (float[2])maxValue, (bool[2])componentEnabled);
}
/// Control to edit a vector 3 with drag functionality and reset buttons
public static bool EditFloat3(StringView label, ref float3 value, float3 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float3 minValue = .Zero, float3 maxValue = .Zero, bool3 componentEnabled = true)
{
return EditVector<3>(label, ref *(float[3]*)&value, (float[3])resetValues, dragSpeed, columnWidth, (float[3])minValue, (float[3])maxValue, (bool[3])componentEnabled);
}
/// Control to edit a vector 4 with drag functionality and reset buttons
public static bool EditFloat4(StringView label, ref float4 value, float4 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, float4 minValue = .Zero, float4 maxValue = .Zero, bool4 componentEnabled = true)
{
return EditVector<4>(label, ref *(float[4]*)&value, (float[4])resetValues, dragSpeed, columnWidth, (float[4])minValue, (float[4])maxValue, (bool[4])componentEnabled);
}
static (ColorRGBA Default, ColorRGBA Hovered, ColorRGBA Active)[?] VectorButtonColors = .(
(.(230, 25, 45), .(150, 25, 45), .(230, 90, 90)),
(.(50, 190, 15), .(50, 120, 15), .(116, 190, 99)),
(.(55, 55, 230), .(55, 55, 150), .(90, 90, 230)),
(.(230, 25, 45), .(230, 25, 45), .(230, 25, 45)));
public static bool EditVector<NumComponents>(StringView label, ref float[NumComponents] value, float[NumComponents] resetValues = .(), float dragSpeed = 0.1f, float columnWidth = 100f, float[NumComponents] minValue = .(), float[NumComponents] maxValue = .(), bool[NumComponents] componentEnabled = .(true, )) where NumComponents : const int32
{
const String[?] componentNames = .("X", "Y", "Z", "W");
const String[?] componentIds = .("##X", "##Y", "##Z", "##W");
static int mouseLockId = 0;
bool changed = false;
bool deactivated = false;
if (!label.IsEmpty)
{
PushID(label);
defer:: PopID();
Columns(2);
defer:: Columns(1);
SetColumnWidth(0, columnWidth);
//int currentId = ImGui.GetID("");
TextUnformatted(label);
NextColumn();
}
float lineHeight = GetFont().FontSize + GetStyle().FramePadding.y * 2.0f;
ImGui.Vec2 buttonSize = .(lineHeight + 3.0f, lineHeight);
float itemWidth = CalcItemWidth();
float itemWidthNoButton = itemWidth - buttonSize.y * NumComponents;
bool hideButtons = (itemWidthNoButton / NumComponents) < ImGui.CalcTextSize("0.000").x;
PushMultiItemsWidths(NumComponents, hideButtons ? itemWidth : itemWidthNoButton);
PushStyleVar(.ItemSpacing, Vec2.Zero);
for (int i < NumComponents)
{
if (i > 0)
{
SameLine();
}
PushStyleColor(.Button, VectorButtonColors[i].Default.ImGuiU32);
PushStyleColor(.ButtonHovered, VectorButtonColors[i].Hovered.ImGuiU32);
PushStyleColor(.ButtonActive, VectorButtonColors[i].Active.ImGuiU32);
ImGui.BeginDisabled(!componentEnabled[i]);
if (!hideButtons)
{
if (Button(componentNames[i], buttonSize))
{
value[i] = resetValues[i];
changed = true;
}
SameLine();
}
if (DragFloat(componentIds[i], &value[i], dragSpeed, minValue[i], maxValue[i]))
{
changed = true;
/*if (mouseLockId != currentId)
{
mouseLockId = currentId;
Mouse.LockCurrentPosition(mouseLockId);
}*/
}
ImGui.EndDisabled();
/*if (IsItemDeactivatedAfterEdit())
{
deactivated = true;
}*/
PopItemWidth();
PopStyleColor(3);
}
PopStyleVar();
/*if (mouseLockId == currentId && deactivated)
{
Mouse.UnlockPosition(mouseLockId);
mouseLockId = 0;
}*/
return changed;
}
/// Control to edit a vector 2 with drag functionality and reset buttons
public static bool Float2Editor(StringView label, ref float2 value, float2 resetValues = .Zero, float dragSpeed = 0.1f, float2 minValue = .Zero, float2 maxValue = .Zero, bool2 componentEnabled = true, StringView[2] format = .())
{
return VectorEditor<2>(label, ref *(float[2]*)&value, (float[2])resetValues, dragSpeed, (float[2])minValue, (float[2])maxValue, (bool[2])componentEnabled, format);
}
/// Control to edit a vector 3 with drag functionality and reset buttons
public static bool Float3Editor(StringView label, ref float3 value, float3 resetValues = .Zero, float dragSpeed = 0.1f, float3 minValue = .Zero, float3 maxValue = .Zero, bool3 componentEnabled = true, StringView[3] format = .())
{
return VectorEditor<3>(label, ref *(float[3]*)&value, (float[3])resetValues, dragSpeed, (float[3])minValue, (float[3])maxValue, (bool[3])componentEnabled, format);
}
/// Control to edit a vector 4 with drag functionality and reset buttons
public static bool Float4Editor(StringView label, ref float4 value, float4 resetValues = .Zero, float dragSpeed = 0.1f, float4 minValue = .Zero, float4 maxValue = .Zero, bool4 componentEnabled = true, StringView[4] format = .())
{
return VectorEditor<4>(label, ref *(float[4]*)&value, (float[4])resetValues, dragSpeed, (float[4])minValue, (float[4])maxValue, (bool[4])componentEnabled, format);
}
public static bool VectorEditor<NumComponents>(StringView label, ref float[NumComponents] value, float[NumComponents] resetValues = .(), float dragSpeed = 0.1f, float[NumComponents] minValue = .(), float[NumComponents] maxValue = .(), bool[NumComponents] componentEnabled = .(true, ), StringView[NumComponents] numberFormat = .()) where NumComponents : const int32
{
const String[?] componentNames = .("X", "Y", "Z", "W");
const String[?] componentIds = .("##X", "##Y", "##Z", "##W");
bool changed = false;
PushID(label);
defer PopID();
//PushMultiItemsWidths(NumComponents, CalcItemWidth());
float totalWidth = CalcItemWidth();
float componentWidth = totalWidth / NumComponents;
float lineHeight = GetFont().FontSize + GetStyle().FramePadding.y * 2.0f;
ImGui.Vec2 buttonSize = .(lineHeight + 3.0f, lineHeight);
float dragFloatWidth = componentWidth - buttonSize.x;
bool showButtons = dragFloatWidth > CalcTextSize("0.000").x;
if (!showButtons)
{
dragFloatWidth = componentWidth;
}
dragFloatWidth -= GetStyle().FramePadding.x * 2;
componentLoop: for (int i < NumComponents)
{
if (i > 0)
{
SameLine();
}
PushStyleColor(.Button, VectorButtonColors[i].Default.ImGuiU32);
PushStyleColor(.ButtonHovered, VectorButtonColors[i].Hovered.ImGuiU32);
PushStyleColor(.ButtonActive, VectorButtonColors[i].Active.ImGuiU32);
BeginDisabled(!componentEnabled[i]);
//PushItemWidth(buttonSize.x);
if (showButtons)
{
if (Button(componentNames[i], buttonSize))
{
value[i] = resetValues[i];
changed = true;
}
PushStyleVar(.ItemSpacing, Vec2.Zero);
SameLine();
}
StringView format = "0.#####";
if (!numberFormat[i].IsWhiteSpace)
{
// Look if we have a format for the specific index
format = numberFormat[i];
}
else if (!numberFormat[0].IsWhiteSpace)
{
// Try to take the first number format
format = numberFormat[0];
}
if (!format.StartsWith("%"))
{
String str = scope:componentLoop .();
value[i].ToString(str, scope .(format), null);
format = str;
}
PushItemWidth(dragFloatWidth);
if (DragFloat(componentIds[i], &value[i], dragSpeed, minValue[i], maxValue[i],
format.ToScopeCStr!:componentLoop(), flags: .NoRoundToFormat))
{
changed = true;
}
PopItemWidth();
if (showButtons)
PopStyleVar();
EndDisabled();
PopStyleColor(3);
}
return changed;
}
/// Draws a rectangle with the given color.
public static void DrawRect(Vec2 min, Vec2 max, Color color)
{
ImGui.GetForegroundDrawList().AddRect(min, max, ImGui.GetColorU32(color.Value));
}
/// Provides a combo Box to select an enum value.
public static bool EnumCombo<T>(StringView label, ref T selectedValue) where T : enum
{
String selectedValueString = scope .();
selectedValue.ToString(selectedValueString);
// TODO: make selectedValue human readable
bool changed = false;
if (ImGui.BeginCombo(label.ToScopeCStr!(), selectedValueString))
{
for (let (name, value) in Enum.GetEnumerator<T>())
{
ImGui.PushID(name);
if (ImGui.Selectable(name.ToScopeCStr!(), selectedValue == value))
{
selectedValue = value;
changed = true;
}
ImGui.PopID();
}
ImGui.EndCombo();
}
return changed;
}
/// Provides a tooltip that will be show when the previously defined Widget is hovered.
public static void AttachTooltip(StringView tooltip)
{
if (!ImGui.IsItemHovered())
return;
ImGui.BeginTooltip();
ImGui.TextUnformatted(tooltip);
ImGui.EndTooltip();
}
[Comptime]
private static DataType GetDataType<T>()
{
DataType dataType = .COUNT;
switch (typeof(T))
{
case typeof(int8):
dataType = .S8;
case typeof(int16):
dataType = .S16;
case typeof(int32):
dataType = .S32;
case typeof(int64):
dataType = .S64;
case typeof(int):
if (sizeof(int) == 8)
dataType = .S64;
else if (sizeof(int) == 4)
dataType = .S32;
case typeof(uint8):
dataType = .U8;
case typeof(uint16):
dataType = .U16;
case typeof(uint32):
dataType = .U32;
case typeof(uint64):
dataType = .U64;
case typeof(uint):
if (sizeof(uint) == 8)
dataType = .U64;
else if (sizeof(uint) == 4)
dataType = .U32;
//default:
// Runtime.Assert(dataType != .COUNT);
//Log.EngineLogger.Assert(dataType != .COUNT, "Unknown data type.");
}
return dataType;
}
// TODO: Add support for floats
public static bool DragScalar<T>(char8* label, ref T value, float dragSpeed = (float) 1.0f, T minValue = typeof(T).MinValue, T maxValue = typeof(T).MaxValue, char8* format = null, SliderFlags sliderFlags = .None) where T : IInteger
{
DataType dataType = GetDataType<T>();
#unwarn
return DragScalar(label, dataType, &value, dragSpeed, &minValue, &maxValue, format, sliderFlags);
}
// TODO: Add support for floats
public static bool SliderScalar<T>(char8* label, ref T value, T minValue = typeof(T).MinValue, T maxValue = typeof(T).MaxValue, char8* format = null, SliderFlags sliderFlags = .None) where T : IInteger
{
DataType dataType = GetDataType<T>();
#unwarn
return SliderScalar(label, dataType, &value, &minValue, &maxValue, format, sliderFlags);
}
public static void ListElementGrabber()
{
Window* window = GetCurrentWindow();
if (window.SkipItems)
return;
Context* g = GetCurrentContext();
ref Style style = ref g.Style;
Vec2 cursorPos = ImGui.GetCursorScreenPos();
float line_height = max(min(window.DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), g.FontSize);
Rect bb = .(cursorPos, Vec2(cursorPos.x + g.FontSize, cursorPos.y + line_height));
ItemSize(bb);
if (!ItemAdd(bb, 0))
{
SameLine(0, style.FramePadding.x * 2);
return;
}
// Render and stay on same line
U32 text_col = GetColorU32(Col.Text);
float bar_height = line_height / 4.0f;
Rect topBb = .(cursorPos, (Vec2)((float2)cursorPos + float2(g.FontSize, bar_height)));
RenderFrame(topBb.Min, topBb.Max, text_col, true, 4);
Rect middleBb = topBb;
middleBb.Min.y = cursorPos.y + line_height / 2.0f - bar_height / 2.0f;
middleBb.Max.y = middleBb.Min.y + bar_height;
RenderFrame(middleBb.Min, middleBb.Max, text_col, true, 4);
Rect bottomBb = middleBb;
bottomBb.Max.y = cursorPos.y + line_height;
bottomBb.Min.y = bottomBb.Max.y - bar_height;
RenderFrame(bottomBb.Min, bottomBb.Max, text_col, true, 4);
SameLine(0, style.FramePadding.x * 2.0f);
}
[AllowDuplicates, CRepr]
public enum TypedStyleVar
{
case Alpha(float Value);
case DisabledAlpha(float Value);
case WindowPadding(float2 Value);
case WindowRounding(float Value);
case WindowBorderSize(float Value);
case WindowMinSize(float2 Value);
case WindowTitleAlign(float2 Value);
case ChildRounding(float Value);
case ChildBorderSize(float Value);
case PopupRounding(float Value);
case PopupBorderSize (float Value);
case FramePadding (float2 Value);
case FrameRounding (float Value);
case FrameBorderSize (float Value);
case ItemSpacing (float2 Value);
case ItemInnerSpacing (float2 Value);
case IndentSpacing (float Value);
case CellPadding (float2 Value);
case ScrollbarSize (float Value);
case ScrollbarRounding (float Value);
case GrabMinSize (float Value);
case GrabRounding (float Value);
case TabRounding (float Value);
case TabBarBorderSize (float Value);
case ButtonTextAlign (float2 Value);
case SelectableTextAlign (float2 Value);
case SeparatorTextBorderSize (float Value);
case SeparatorTextAlign (float2 Value);
case SeparatorTextPadding (float2 Value);
case DockingSeparatorSize (float Value);
}
public static mixin PushScopedStyleVar(TypedStyleVar value)
{
PushStyleVar(value);
defer:mixin PopStyleVar();
}
public static void PushStyleVar(TypedStyleVar value)
{
switch (value)
{
case .Alpha(let Value):
PushStyleVar(.Alpha, Value);
case .DisabledAlpha(let Value):
PushStyleVar(.DisabledAlpha, Value);
case .WindowPadding(let Value):
PushStyleVar(.WindowPadding, Value);
case .WindowRounding(let Value):
PushStyleVar(.WindowRounding, Value);
case .WindowBorderSize(let Value):
PushStyleVar(.WindowBorderSize, Value);
case .WindowMinSize(let Value):
PushStyleVar(.WindowMinSize, Value);
case .WindowTitleAlign(let Value):
PushStyleVar(.WindowTitleAlign, Value);
case .ChildRounding(let Value):
PushStyleVar(.ChildRounding, Value);
case .ChildBorderSize(let Value):
PushStyleVar(.ChildBorderSize, Value);
case .PopupRounding(let Value):
PushStyleVar(.PopupRounding, Value);
case .PopupBorderSize(let Value):
PushStyleVar(.PopupBorderSize, Value);
case .FramePadding(let Value):
PushStyleVar(.FramePadding, Value);
case .FrameRounding(let Value):
PushStyleVar(.FrameRounding, Value);
case .FrameBorderSize(let Value):
PushStyleVar(.FrameBorderSize, Value);
case .ItemSpacing(let Value):
PushStyleVar(.ItemSpacing, Value);
case .ItemInnerSpacing(let Value):
PushStyleVar(.ItemInnerSpacing, Value);
case .IndentSpacing(let Value):
PushStyleVar(.IndentSpacing, Value);
case .CellPadding(let Value):
PushStyleVar(.CellPadding, Value);
case .ScrollbarSize(let Value):
PushStyleVar(.ScrollbarSize, Value);
case .ScrollbarRounding(let Value):
PushStyleVar(.ScrollbarRounding, Value);
case .GrabMinSize(let Value):
PushStyleVar(.GrabMinSize, Value);
case .GrabRounding(let Value):
PushStyleVar(.GrabRounding, Value);
case .TabRounding(let Value):
PushStyleVar(.TabRounding, Value);
case .TabBarBorderSize(let Value):
PushStyleVar(.TabBarBorderSize, Value);
case .ButtonTextAlign(let Value):
PushStyleVar(.ButtonTextAlign, Value);
case .SelectableTextAlign(let Value):
PushStyleVar(.SelectableTextAlign, Value);
case .SeparatorTextBorderSize(let Value):
PushStyleVar(.SeparatorTextBorderSize, Value);
case .SeparatorTextAlign(let Value):
PushStyleVar(.SeparatorTextAlign, Value);
case .SeparatorTextPadding(let Value):
PushStyleVar(.SeparatorTextPadding, Value);
case .DockingSeparatorSize(let Value):
PushStyleVar(.DockingSeparatorSize, Value);
}
}
public struct DisabledScope : IDisposable
{
public this(bool disabled = true)
{
ImGui.BeginDisabled(disabled);
}
public void Dispose()
{
ImGui.EndDisabled();
}
}
}
}