mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
85 lines
3.4 KiB
C#
85 lines
3.4 KiB
C#
using static SimpleExec.Command;
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namespace BuildTool.Modules;
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class MSDFgenModule : Module
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{
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public static readonly string ModuleName = "MSDFgen";
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public override string Name => ModuleName;
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public override List<Type> DependencyTypes => [typeof(FreetypeStackModule)];
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public override async Task<bool> Run(BuildInfo buildInfo)
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{
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string workspaceRoot = buildInfo.WorkingDirectory.WorkspaceRoot;
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string msdfgenSrcDir = Path.Combine(workspaceRoot, "GlitchyEngine", "vendor", "msdfgen");
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string buildDir = Path.Combine(workspaceRoot, "build", "msdfgen");
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string distRoot = Path.Combine(msdfgenSrcDir, "msdfgen-beef", "dist");
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// Freetype headers + libs come from the FreetypeStack module output.
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string ftIncludeDir = Path.Combine(workspaceRoot,
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"GlitchyEngine", "vendor", "freetype", "harfbuzz", "subprojects", "freetype", "include");
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string ftLibRelease = Path.Combine(workspaceRoot,
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"GlitchyEngine", "vendor", "freetype", "dist", "win64", "release", "freetype.lib");
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string ftLibDebug = Path.Combine(workspaceRoot,
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"GlitchyEngine", "vendor", "freetype", "dist", "win64", "debug", "freetype.lib");
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if (buildInfo.ForceRebuild && Directory.Exists(buildDir))
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Directory.Delete(buildDir, recursive: true);
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// Configure once (multi-config VS generator handles both Debug and Release).
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if (!Directory.Exists(buildDir))
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{
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Console.WriteLine($"[MSDFgen] Configuring CMake -> {buildDir}");
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await RunAsync("cmake",
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$"-S \"{msdfgenSrcDir}\" -B \"{buildDir}\" -A x64 " +
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$"-DFREETYPE_INCLUDE_DIR=\"{ftIncludeDir}\" " +
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$"-DFREETYPE_LIBRARY=\"{ftLibRelease}\" " +
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$"-DFREETYPE_LIBRARY_DEBUG=\"{ftLibDebug}\"");
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}
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if (buildInfo.BuildDebug)
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{
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Console.WriteLine("[MSDFgen] Building Debug");
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await RunAsync("cmake", $"--build \"{buildDir}\" --config Debug");
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string debugDist = Path.Combine(distRoot, "Debug-Win64");
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Directory.CreateDirectory(debugDist);
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CopyLibs(buildDir, "Debug", debugDist);
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}
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if (buildInfo.BuildRelease)
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{
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Console.WriteLine("[MSDFgen] Building Release");
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await RunAsync("cmake", $"--build \"{buildDir}\" --config Release");
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string releaseDist = Path.Combine(distRoot, "Release-Win64");
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Directory.CreateDirectory(releaseDist);
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CopyLibs(buildDir, "Release", releaseDist);
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}
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return true;
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}
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private static void CopyLibs(string buildDir, string config, string distDir)
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{
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Console.WriteLine($"[MSDFgen] Copying {config} artefacts to {distDir}");
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// msdfgen-core and msdfgen-ext are built inside the msdfgen/ subdirectory
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Copy(Path.Combine(buildDir, "msdfgen", config, "msdfgen-core.lib"), distDir);
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Copy(Path.Combine(buildDir, "msdfgen", config, "msdfgen-ext.lib"), distDir);
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// msdfgen_c (our C wrapper stub) is at the top-level build dir
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Copy(Path.Combine(buildDir, config, "msdfgen_c.lib"), distDir);
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}
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private static void Copy(string src, string distDir)
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{
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if (!File.Exists(src))
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throw new FileNotFoundException($"Expected build artefact not found: {src}");
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string dst = Path.Combine(distDir, Path.GetFileName(src));
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File.Copy(src, dst, overwrite: true);
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}
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}
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