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glitchy-engine-beef/GlitchyEditor/src/Assets/MaterialAssetLoader.bf
T

258 lines
6.9 KiB
Beef

using Bon;
using GlitchyEngine.Content;
using System;
using System.Collections;
using System.IO;
using GlitchyEngine;
using GlitchyEngine.Renderer;
using ImGui;
using GlitchyEngine.Math;
using System.Diagnostics;
using Bon.Integrated;
namespace GlitchyEditor.Assets;
class MaterialAssetPropertiesEditor : AssetPropertiesEditor
{
public static bool TryGetValue(Dictionary<String, Variant> parameters, String name, out Variant value)
{
if (parameters.TryGetValue(name, let param))
{
value = param;
return true;
}
value = ?;
return false;
}
mixin DropAssetTarget<T>() where T : Asset
{
AssetHandle handle = .Invalid;
if (ImGui.BeginDragDropTarget())
{
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
if (payload != null)
{
StringView fullpath = .((char8*)payload.Data, (int)payload.DataSize);
handle = Content.LoadAsset(fullpath);
}
ImGui.EndDragDropTarget();
}
handle
}
public this(AssetFile asset) : base(asset)
{
}
public override void ShowEditor()
{
Material material = Asset.LoadedAsset as Material;
if (material == null)
return;
ImGui.TextUnformatted("Effect: ");
ImGui.SameLine();
Effect effect = material?.Effect;
StringView effectName = (effect?.Identifier ?? "(None)");
ImGui.Button(effectName.ToScopeCStr!());
ImGui.AttachTooltip(effectName);
// Effect drop target
if (ImGui.BeginDragDropTarget())
{
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
if (payload != null)
{
StringView path = .((char8*)payload.Data, (int)payload.DataSize);
AssetHandle<Effect> newEffect = Content.LoadAsset(path);
material.Effect = newEffect;
//newTexture.Get().SamplerState = SamplerStateManager.AnisotropicWrap;
//material.SetTexture(texture.key, newTexture.Cast<Texture>());
}
ImGui.EndDragDropTarget();
}
if (effect == null)
return;
ShowTextures(material, effect);
ShowVariables(material, effect);
}
private void ShowTextures(Material material, Effect effect)
{
for (let texture in effect.Textures)
{
ImGui.TextUnformatted(texture.key);
ImGui.SameLine();
ImGui.Button("Texture");
if (ImGui.BeginDragDropTarget())
{
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
if (payload != null)
{
StringView path = .((char8*)payload.Data, (int)payload.DataSize);
AssetHandle<Texture2D> newTexture = Content.LoadAsset(path);
//newTexture.Get().SamplerState = SamplerStateManager.AnisotropicWrap;
material.SetTexture(texture.key, newTexture.Cast<Texture>());
}
ImGui.EndDragDropTarget();
}
}
}
private void ShowVariables(Material material, Effect effect)
{
for (let (name, arguments) in effect.[Friend]_variableDescriptions)
{
if (!effect.Variables.TryGetVariable(name, let variable))
continue;
bool hasPreviewName = TryGetValue(arguments, "Preview", var previewName);
StringView displayName = hasPreviewName ? previewName.Get<String>() : name;
bool hasPreviewType = TryGetValue(arguments, "Type", var previewType);
if (hasPreviewType && (previewType.Get<String>() == "Color" || previewType.Get<String>() == "ColorHDR"))
{
if (previewType.Get<String>().Equals("Color", .InvariantCultureIgnoreCase))
{
Log.EngineLogger.AssertDebug(variable.ElementType == .Float && variable.Rows == 1);
if (variable.Columns == 3)
{
material.GetVariable<float3>(variable.Name, var value);
value = (float3)ColorRGB.LinearToSRGB((ColorRGB)value);
if (ImGui.ColorEdit3(displayName.Ptr, ref *(float[3]*)&value))
{
value = (float3)ColorRGB.SRgbToLinear((ColorRGB)value);
material.SetVariable(variable.Name, value);
}
}
else if (variable.Columns == 4)
{
material.GetVariable<float4>(variable.Name, var value);
value = (float4)ColorRGBA.LinearToSRGB((ColorRGBA)value);
if (ImGui.ColorEdit4(displayName.Ptr, ref *(float[4]*)&value))
{
value = (float4)ColorRGBA.SRgbToLinear((ColorRGBA)value);
material.SetVariable(variable.Name, value);
}
}
}
else if (previewType.Get<String>().Equals("ColorHDR", .InvariantCultureIgnoreCase))
{
Log.EngineLogger.AssertDebug(variable.ElementType == .Float && variable.Rows == 1);
if (variable.Columns == 3)
{
material.GetVariable<float3>(variable.Name, var value);
value = (float3)ColorRGB.LinearToSRGB((ColorRGB)value);
if (ImGui.ColorEdit3(displayName.Ptr, ref *(float[3]*)&value, .HDR | .Float))
{
value = (float3)ColorRGB.SRgbToLinear((ColorRGB)value);
material.SetVariable(variable.Name, value);
}
}
else if (variable.Columns == 4)
{
material.GetVariable<float4>(variable.Name, var value);
value = (float4)ColorRGBA.LinearToSRGB((ColorRGBA)value);
if (ImGui.ColorEdit4(displayName.Ptr, ref *(float[4]*)&value, .HDR | .Float))
{
value = (float4)ColorRGBA.SRgbToLinear((ColorRGBA)value);
material.SetVariable(variable.Name, value);
}
}
}
}
//ImGui.ColorEdit3("", null, .HDR | .Float)
else if (variable.ElementType == .Float && variable.Rows == 1)
{
bool hasMin = TryGetValue(arguments, "Min", var min);
bool hasMax = TryGetValue(arguments, "Max", var max);
for (int r < variable.Rows)
{
switch (variable.Columns)
{
case 1:
material.GetVariable<float>(variable.Name, var value);
float[1] minV = hasMin ? min.Get<float[1]>() : .(float.MinValue);
float[1] maxV = hasMax ? max.Get<float[1]>() : .(float.MaxValue);
if (ImGui.EditVector<1>(displayName, ref *(float[1]*)&value, .(), 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
case 2:
material.GetVariable<float2>(variable.Name, var value);
float2 minV = hasMin ? min.Get<float2>() : (float2)float.MinValue;
float2 maxV = hasMax ? max.Get<float2>() : (float2)float.MaxValue;
if (ImGui.EditFloat2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
case 3:
material.GetVariable<float3>(variable.Name, var value);
float3 minV = hasMin ? min.Get<float3>() : (float3)float.MinValue;
float3 maxV = hasMax ? max.Get<float3>() : (float3)float.MaxValue;
if (ImGui.EditFloat3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
case 4:
material.GetVariable<float4>(variable.Name, var value);
float4 minV = hasMin ? min.Get<float4>() : (float4)float.MinValue;
float4 maxV = hasMax ? max.Get<float4>() : (float4)float.MaxValue;
if (ImGui.EditFloat4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
}
}
}
}
}
public static AssetPropertiesEditor Factory(AssetFile assetFile)
{
return new Self(assetFile);
}
}