Inpût Àctións
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@ -5,6 +5,7 @@ using Interaction;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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using UnityEngine.Serialization;
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using Utility;
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@ -64,7 +65,6 @@ public class Character : MonoBehaviour
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{
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grounded = Physics.Raycast(transform.position, Vector3.down, playerHeight * 0.5f + 0.2f, whatIsGround);
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MyInput();
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SpeedControl();
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transform.rotation = Quaternion.RotateTowards(transform.rotation, _targetRotation, turningRate * Time.deltaTime);
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@ -117,35 +117,41 @@ public class Character : MonoBehaviour
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MovePlayer();
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}
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private void MyInput()
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public void DoMove(InputAction.CallbackContext context)
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{
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horizontalInput = Input.GetAxisRaw("Horizontal");
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verticalInput = Input.GetAxisRaw("Vertical");
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Vector2 movement = context.ReadValue<Vector2>();
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horizontalInput = movement.x;
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verticalInput = movement.y;
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if(horizontalInput != 0f || verticalInput != 0f)
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{
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_targetRotation = Quaternion.Euler(new Vector3(0f, Mathf.Atan2(horizontalInput, verticalInput) * Mathf.Rad2Deg, 0f));
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}
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}
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public void DoJump(InputAction.CallbackContext context)
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{
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if (!context.performed || !readyToJump || !grounded)
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return;
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if (Input.GetKey(jumpKey) && readyToJump && grounded)
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{
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readyToJump = false;
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Jump();
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Jump();
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Invoke(nameof(ResetJump), jumpCooldown);
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}
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Invoke(nameof(ResetJump), jumpCooldown);
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}
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if (Input.GetKeyDown(KeyCode.G))
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{
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PickupItem(null);
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}
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public void DoDropItem(InputAction.CallbackContext context)
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{
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if (!context.performed)
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return;
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PickupItem(null);
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}
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private void MovePlayer()
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{
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moveDirection = new Vector3(0, 0, verticalInput) + new Vector3(horizontalInput, 0, 0);
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rb.AddForce(moveDirection.normalized * moveSpeed * 10f, ForceMode.Force);
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}
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@ -175,8 +181,12 @@ public class Character : MonoBehaviour
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public void GiveItemTo(Developer developer)
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{
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Debug.Log($"Gebe {_carriedInteractible.Name} an {developer.Name}");
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Interactible item = _carriedInteractible;
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PickupItem(null);
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Destroy(item.gameObject);
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}
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public void SayItsImpossible()
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