Devs sprechen jetzt wenn sie was wollen

This commit is contained in:
2024-04-05 17:29:05 +02:00
parent 3a4b2bca76
commit 056a444ed5
9 changed files with 77455 additions and 1853 deletions

View File

@ -6,10 +6,12 @@ public class DeveloperNeeds : MonoBehaviour
{
[SerializeField] List<GameObject> Needs = new List<GameObject>();
private Text2Speech _text2speech;
// Start is called before the first frame update
void Start()
{
_text2speech = GetComponent<Text2Speech>();
}
// Update is called once per frame
@ -22,20 +24,25 @@ public class DeveloperNeeds : MonoBehaviour
{
GameObject spawnedNeed = null;
string context = "";
switch (needName)
{
case "coffee":
spawnedNeed = Instantiate(Needs[0], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
spawnedNeed = Instantiate(Needs[0], new Vector3(0.0f, 2f, 0.0f), Needs[0].transform.rotation);
context = "Office, The NPC wants coffee";
break;
case "mate":
spawnedNeed = Instantiate(Needs[1], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
spawnedNeed = Instantiate(Needs[1], new Vector3(0.0f, 2f, 0.0f), Needs[0].transform.rotation);
context = "Office, The NPC wants a Club Mate";
break;
case "toilet":
spawnedNeed = Instantiate(Needs[2], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
spawnedNeed = Instantiate(Needs[2], new Vector3(0.0f, 2f, 0.0f), Needs[0].transform.rotation);
context = "Office, The NPC wants to go to the toilet, toilet is clogged and dirty";
break;
case "money":
spawnedNeed = Instantiate(Needs[3], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
spawnedNeed = Instantiate(Needs[3], new Vector3(0.0f, 2f, 0.0f), Needs[0].transform.rotation);
context = "Office, The NPC wants a raise, The NPC needs more money";
break;
default:
break;
@ -44,6 +51,8 @@ public class DeveloperNeeds : MonoBehaviour
if (spawnedNeed != null)
{
spawnedNeed.transform.SetParent(transform, false);
spawnedNeed.transform.localScale = new Vector3(0.4f, 0.01f, 0.4f);
_text2speech.Generate(context);
return spawnedNeed;
}
return null;