Devs sprechen jetzt wenn sie was wollen

This commit is contained in:
2024-04-05 17:29:05 +02:00
parent 3a4b2bca76
commit 056a444ed5
9 changed files with 77455 additions and 1853 deletions

View File

@ -37,15 +37,16 @@ public class NPC_Behavior : MonoBehaviour
private GameManager _gameManager;
[SerializeField] private bool _deleteManually = false;
[SerializeField] private bool _fullfillNeedManually = false;
[SerializeField] private float _timer;
[SerializeField] private float _newNeedDelay = 3.0f;
[SerializeField] private List<string> _lastTenNeeds = new List<string>();
private DeveloperNeeds _developerNeeds;
private float _timeBetweenEvents;
private GameObject _currentNeed = null;
private bool _justFullfilledNeed = false;
private float _justFullfilledNeedTimer = 2.0f;
private bool _canNeedNewNeed = true;
private float _newNeedDelayTimer = 0.0f;
private float _effectCreationTime;
private GameObject _effect;
/// <summary>
/// The name of the current need
@ -67,42 +68,31 @@ public class NPC_Behavior : MonoBehaviour
// Update is called once per frame
void Update()
{
WatchEffect();
_timer -= Time.deltaTime;
_justFullfilledNeedTimer -= Time.deltaTime;
if (_justFullfilledNeedTimer <= 0 && _justFullfilledNeed)
if (_newNeedDelayTimer <= 0)
{
_canNeedNewNeed = true;
_justFullfilledNeed = false;
_justFullfilledNeedTimer = 2.0f;
}
if (_timer <= 0 && _currentNeed == null && _canNeedNewNeed)
{
// List<string> needs = new List<string>() { "coffee", "mate", "toilet" };
_justFullfilledNeed = false;
_canNeedNewNeed = false;
string need = "coffee";
_currentNeed = _developerNeeds.spawnNeed(need);
HasNeed = true;
_lastTenNeeds.Add(need);
if (_lastTenNeeds.Count > 10 )
if (_timer <= 0 && _currentNeed == null)
{
_lastTenNeeds.RemoveAt(0);
GenerateNeed();
ResetTimer();
}
ResetTimer();
}
else
{
_newNeedDelayTimer -= Time.deltaTime;
}
// for Debugging
if (_deleteManually)
if (_fullfillNeedManually)
{
_deleteManually = false;
_fullfillNeedManually = false;
NeedFullfilled();
}
}
void ResetTimer()
private void ResetTimer()
{
if (eventRate <= 0)
{
@ -111,10 +101,44 @@ public class NPC_Behavior : MonoBehaviour
else
{
_timeBetweenEvents = 60f / (float)eventRate;
_timer = Random.Range(0.5f * _timeBetweenEvents, 1.5f * _timeBetweenEvents);
_timer = Random.Range(0.5f * _timeBetweenEvents, 1.25f * _timeBetweenEvents);
}
}
private void WatchEffect()
{
if (_effect != null && GetEffectLifetime() >= 3.0f)
{
RemoveEffect();
}
}
private float GetEffectLifetime()
{
return Time.time - _effectCreationTime;
}
private bool RemoveEffect()
{
Destroy(_effect);
return _effect != null;
}
public bool GenerateNeed()
{
List<string> needs = new List<string>() { "coffee", "mate", "toilet", "money" };
string need = needs[UnityEngine.Random.Range(0, needs.Count)];
_currentNeed = _developerNeeds.spawnNeed(need);
HasNeed = true;
_lastTenNeeds.Add(need);
if (_lastTenNeeds.Count > 10)
{
_lastTenNeeds.RemoveAt(0);
}
return _currentNeed != null;
}
/// <summary>
/// Deletes the current need and its gameobject.
/// </summary>
@ -125,9 +149,10 @@ public class NPC_Behavior : MonoBehaviour
if (HasNeed)
{
HasNeed = false;
_justFullfilledNeed = true;
_canNeedNewNeed = false;
Instantiate(confettiEffect, new Vector3(0.0f, 1.5f, 0.0f), confettiEffect.transform.rotation).transform.SetParent(transform, false);
_newNeedDelayTimer = _newNeedDelay;
_effect = Instantiate(confettiEffect, new Vector3(0.0f, 1.5f, 0.0f), confettiEffect.transform.rotation);
_effect.transform.SetParent(transform, false);
_effectCreationTime = Time.time;
}
return _currentNeed == null;
}