random talk
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@ -50,7 +50,7 @@ public class Developer : MonoBehaviour
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private DeveloperStats _baseStats = DeveloperStats.Default;
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[SerializeField]
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private float _talkRange = 2.0f;
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private float _talkRange = 3.0f;
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[Header("Aktuelle Informationen")]
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[SerializeField, ShowOnly]
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@ -420,7 +420,7 @@ public class Developer : MonoBehaviour
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{
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if (!_hasTalkedBeforeSleeping)
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{
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Talk("The Developer is very sleepy right now duo to a lack of caffeine, The Developer takes a nap now", 0, true);
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Talk("The Developer is very sleepy right now duo to a lack of caffeine, The Developer informs Gottfried that he will do a short nap any time soon", 0, true);
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_privateContextBuffer.Add($"The developer took a refreshing nap but is annoyed that Gottfried forgot to bring him any caffeine before the nap");
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_hasTalkedBeforeSleeping = true;
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}
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