Replace with Prefab script
This commit is contained in:
57
3d Prototyp/Assets/Editor/ReplaceWithPrefab.cs
Normal file
57
3d Prototyp/Assets/Editor/ReplaceWithPrefab.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public class ReplaceWithPrefab : EditorWindow
|
||||
{
|
||||
[SerializeField] private GameObject prefab;
|
||||
|
||||
[MenuItem("Tools/Replace With Prefab")]
|
||||
static void CreateReplaceWithPrefab()
|
||||
{
|
||||
EditorWindow.GetWindow<ReplaceWithPrefab>();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", prefab, typeof(GameObject), false);
|
||||
|
||||
if (GUILayout.Button("Replace"))
|
||||
{
|
||||
var selection = Selection.gameObjects;
|
||||
|
||||
for (var i = selection.Length - 1; i >= 0; --i)
|
||||
{
|
||||
var selected = selection[i];
|
||||
var prefabType = PrefabUtility.GetPrefabType(prefab);
|
||||
GameObject newObject;
|
||||
|
||||
if (prefabType == PrefabType.Prefab)
|
||||
{
|
||||
newObject = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||
}
|
||||
else
|
||||
{
|
||||
newObject = Instantiate(prefab);
|
||||
newObject.name = prefab.name;
|
||||
}
|
||||
|
||||
if (newObject == null)
|
||||
{
|
||||
Debug.LogError("Error instantiating prefab");
|
||||
break;
|
||||
}
|
||||
|
||||
Undo.RegisterCreatedObjectUndo(newObject, "Replace With Prefabs");
|
||||
newObject.transform.parent = selected.transform.parent;
|
||||
newObject.transform.localPosition = selected.transform.localPosition;
|
||||
newObject.transform.localRotation = selected.transform.localRotation;
|
||||
newObject.transform.localScale = selected.transform.localScale;
|
||||
newObject.transform.SetSiblingIndex(selected.transform.GetSiblingIndex());
|
||||
Undo.DestroyObjectImmediate(selected);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.enabled = false;
|
||||
EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user