Zombie-Zwischencommit

This commit is contained in:
2024-04-07 00:41:10 +02:00
parent 731c08bb97
commit 1b993db668
3 changed files with 44 additions and 11 deletions

View File

@ -8,17 +8,17 @@ public class ZombieSpawner : MonoBehaviour
[SerializeField]
GameObject ZombiePrefab;
[SerializeField]
private float _spawnRate = 1.0f;
private float _spawnRate = 2.0f;
[SerializeField, ShowOnly]
private float _spawnTimer;
private float _secondsPerDay;
private float _secondsPerAliveTime;
// Start wird aufgerufen, bevor das erste Frame gezeichnet wird
void Start()
{
_secondsPerDay = (float)TimeManager.Instance.SecondsPerDay;
_spawnTimer = _secondsPerDay / _spawnRate;
_secondsPerAliveTime = GetComponentInParent<Zeitschaltuhr>().ActiveTimeSpanInSeconds;
_spawnTimer = Random.Range(0.5f * _secondsPerAliveTime / _spawnRate, _secondsPerAliveTime / _spawnRate);
}
// Update wird einmal pro Frame aufgerufen
@ -29,7 +29,7 @@ public class ZombieSpawner : MonoBehaviour
if (_spawnTimer <= 0)
{
Instantiate(ZombiePrefab, transform.position, Quaternion.identity, transform);
_spawnTimer = _secondsPerDay / _spawnRate;
_spawnTimer = _secondsPerAliveTime / _spawnRate;
}
}
@ -49,7 +49,12 @@ public class ZombieSpawner : MonoBehaviour
// Destroy all children (zombies)
for (int i = 0; i < transform.childCount; i++)
{
Destroy(transform.GetChild(i).gameObject);
KillZombiesByDisable();
}
}
private void KillZombiesByDisable()
{
Destroy(transform.GetChild(i).gameObject);
}
}