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@ -155,6 +155,7 @@ public class NPC_Behavior : MonoBehaviour
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/// Deletes the current need and its gameobject.
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/// </summary>
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/// <returns>bool: wether successfully deleted the gameobject or not</returns>
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[ContextMenu("Fullfill Need")]
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public bool NeedFullfilled()
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{
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Destroy(_currentNeed);
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