Entwickler haben also Bedürfnisse?
This commit is contained in:
@ -54,11 +54,9 @@ public class TimeManager : MonoBehaviourSingleton<TimeManager>
|
||||
/// <summary>
|
||||
/// Berechnet die (real life) Sekunden, die die Entwickler bei 100% Effizienz benötigen um das Spiel bei gegebener Schwierigkeit zu entwickeln.
|
||||
/// </summary>
|
||||
public double CalculateActualDeveloperTime(Difficulty difficulty, int developerCount)
|
||||
public double CalculateActualDeveloperTime(DifficultySettings difficultySettings, int developerCount)
|
||||
{
|
||||
DifficultySettings settings = difficulty.GetSettings();
|
||||
|
||||
return (_daysUntilRelease * _secondsPerDay * developerCount) / settings.DaysUntilReleaseFactor;
|
||||
return (_daysUntilRelease * _secondsPerDay * developerCount) / difficultySettings.DaysUntilReleaseFactor;
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
||||
Reference in New Issue
Block a user