Merge branch 'main' of ssh://gitfrieds.nackenbox.xyz:3011/MeigoFried/GameVsJam

This commit is contained in:
2024-04-08 21:31:40 +02:00
11 changed files with 2109 additions and 82 deletions

View File

@ -122,6 +122,8 @@ public class Developer : MonoBehaviour
private List<GameObject> _needList = new List<GameObject>();
private bool _isDead = false;
[SerializeField] private NPCAnimationController _npcAnimation;
/// <summary>
/// indicates wether the Dev is dead or not
/// </summary>
@ -146,6 +148,9 @@ public class Developer : MonoBehaviour
private bool _hasTalkedWhileOvercaffeinated = false;
private bool _hasTalkedBeforeSleeping = false;
public bool IsOvercaffeinated => _isOvercaffeinated;
public bool IsHyperactive => _isHyperactive;
void Start()
{
_developerNeeds = gameObject.GetComponent<DeveloperNeeds>();
@ -237,9 +242,11 @@ public class Developer : MonoBehaviour
_happiness += 0.2;
}
_urgeToUrinateLevel -= caffeineAmount / 0.5f;
_urgeToUrinateLevel -= caffeineAmount / 2.0;
_wantedDrink = WantedConsumable.None;
_npcAnimation.DrinkCoffee();
}
public void GiveFood(double foodAmount, WantedConsumable foodType)
@ -272,7 +279,7 @@ public class Developer : MonoBehaviour
_happiness += 0.2;
}
_urgeToUrinateLevel -= foodAmount / 0.5f;
_urgeToUrinateLevel -= foodAmount / 2.0;
_wantedFood = WantedConsumable.None;
}
@ -307,15 +314,23 @@ public class Developer : MonoBehaviour
_caffeineLevel -= caffeineDrain * _baseStats.CaffeineDrainFactor;
_hungerLevel -= hungerDrain * _baseStats.HungerDrainFactor;
_urgeToUrinateLevel -= urinationDrain * _baseStats.UrinationDrainFactor;
_happiness -= happinessDrain * _baseStats.UrinationDrainFactor;
_happiness -= happinessDrain * _baseStats.HappinessDrainFactor;
_caffeineLevel = Math.Max(_caffeineLevel, 0.0);
_hungerLevel = Math.Max(_hungerLevel, 0.0);
_urgeToUrinateLevel = Math.Max(_urgeToUrinateLevel, 0.0);
_happiness = Math.Max(_happiness, 0.0);
_isHyperactive = _caffeineLevel > 1.0 && _caffeineLevel <= 1.5;
bool wasOvercaffeinated = _isOvercaffeinated;
_isOvercaffeinated = _caffeineLevel > 1.5;
if (!wasOvercaffeinated && _isOvercaffeinated)
{
_npcAnimation.CaffeinOverdose();
}
_isSleeping = _caffeineLevel <= 0.0;
if (_caffeineLevel < GameManager.Instance.NeedNotificationThreshold && _caffeineNeed == null)
@ -351,6 +366,8 @@ public class Developer : MonoBehaviour
_toiletNeed = _developerNeeds.SpawnToiletNeed(_needList.Count);
_needList.Add(_toiletNeed);
_npcAnimation.GoToToilet();
}
if (_hungerLevel <= 0.0)
@ -458,11 +475,13 @@ public class Developer : MonoBehaviour
private double CalculateUrinationEfficiency()
{
if (_urgeToUrinateLevel > 1.0)
if (_urgeToUrinateLevel > GameManager.Instance.NeedNotificationThreshold)
return 1.0;
// https://easings.net/#easeOutExpo
return Math.Abs(_urgeToUrinateLevel - 1.0) < 0.0001f ? 1.0 : 1.0 - Math.Pow(2, -10 * _urgeToUrinateLevel);
return _urgeToUrinateLevel / GameManager.Instance.NeedNotificationThreshold;
//Math.Abs(_urgeToUrinateLevel - 1.0) < 0.0001f ? 1.0 : 1.0 - Math.Pow(2, -10 * _urgeToUrinateLevel);
}
private double CalculateHappinessEfficiency()

View File

@ -153,15 +153,27 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
}
}
[SerializeField]
private bool _won;
public bool Won => _won;
[SerializeField]
private bool _lost;
public bool Lost => _lost;
private void EndGame(EndGameCondition endGameCondition)
{
if (endGameCondition.IsWin())
{
Debug.Log("You won!");
_won = true;
}
else if (endGameCondition.IsLose())
{
Debug.Log("You lost!");
_lost = true;
}
Debug.Log(endGameCondition.GetEndGameMessage());

View File

@ -47,7 +47,14 @@ public class TimeManager : MonoBehaviourSingleton<TimeManager>
double realSeconds = GameManager.Instance.ExpectedRemainingGameDuration;
double gameDays = realSeconds / _secondsPerDay;
return CurrentDate.AddDays(gameDays);
if (double.IsFinite(gameDays))
{
return CurrentDate.AddDays(gameDays);
}
else
{
return DateTime.MaxValue;
}
}
}

View File

@ -4,6 +4,7 @@ using System.Collections.Generic;
using Interaction;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Serialization;
using UnityEngine.UI;
@ -37,12 +38,18 @@ public class UiController : MonoBehaviour
[SerializeField] private TextMeshProUGUI _predictedEndText;
[SerializeField] private Gradient _deadlineTextColors;
public GameObject WinScreen;
public GameObject LoseScreen;
void Update()
{
UpdateActionDisplay();
UpdateProgressBar();
UpdateDeadlineDateStuffTexts();
WinScreen.SetActive(GameManager.Instance.Won);
LoseScreen.SetActive(GameManager.Instance.Lost);
}
private void UpdateProgressBar()
@ -59,7 +66,7 @@ public class UiController : MonoBehaviour
{
_currentDateText.text = $"Aktuelle Zeit: {TimeManager.Instance.CurrentDate: dddd dd.MM.yy hh U\\hr}";
_deadlineText.text = $"Deadline: {TimeManager.Instance.Deadline: dddd dd.MM.yy hh U\\hr}";
_predictedEndText.text = $"Vorraussichtlich fertig: {TimeManager.Instance.PredictedEndDate: dddd dd.MM.yy hh U\\hr}";
_predictedEndText.text = $"Vorraussichtlich fertig: {(TimeManager.Instance.PredictedEndDate == DateTime.MaxValue ? "Nie" : TimeManager.Instance.PredictedEndDate.ToString("dddd dd.MM.yy hh U\\hr"))}";
_predictedEndText.color = _deadlineTextColors.Evaluate(TimeManager.Instance.PredictedMissesDeadline ? 0.0f : 1.0f);
}
@ -97,4 +104,16 @@ public class UiController : MonoBehaviour
//_prevActionButton.interactable = _pickupper.CanSelectPrevious;
//_nextActionButton.interactable = _pickupper.CanSelectNext;
}
public void Replay()
{
string currentSceneName = SceneManager.GetActiveScene().name;
SceneManager.LoadScene(currentSceneName);
}
public void Exit()
{
UnityEditor.EditorApplication.isPlaying = false;
Application.Quit();
}
}