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@ -41,7 +41,7 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
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private DifficultySettings _difficultySettings;
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[SerializeField]
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private int _maxContextBufferSize = 5;
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private int _maxContextBufferSize = 3;
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[SerializeField]
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private CircularBuffer<string> _contextBuffer;
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@ -89,6 +89,8 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
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TimeManager.Instance.Init();
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_contextBuffer = new CircularBuffer<string>(_maxContextBufferSize);
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_contextBuffer.Add("The Developer is greatful to work at this office with Gottfried");
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_contextBuffer.Add("The Developer excited to develope the new game");
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_difficultySettings = _difficulty.GetSettings();
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@ -203,7 +205,7 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
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}
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return output;
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}
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return null;
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return string.Empty;
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}
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/// <summary>
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