jetzt richtig

This commit is contained in:
2024-04-05 14:34:32 +02:00
parent e7d5add835
commit 39034193c1
9 changed files with 30 additions and 17 deletions

View File

@ -20,22 +20,30 @@ public class DeveloperNeeds : MonoBehaviour
public void spawnNeed(string needName)
{
GameObject spawnedNeed = null;
switch (needName)
{
case "coffee":
Instantiate(Needs[0], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
spawnedNeed = Instantiate(Needs[0], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
break;
case "mate":
Instantiate(Needs[1], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
spawnedNeed = Instantiate(Needs[1], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
break;
case "toilet":
Instantiate(Needs[2], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
spawnedNeed = Instantiate(Needs[2], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
break;
case "money":
Instantiate(Needs[3], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
spawnedNeed = Instantiate(Needs[3], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
break;
default:
break;
}
if (spawnedNeed != null)
{
spawnedNeed.transform.SetParent(transform, false);
}
}
}

View File

@ -34,6 +34,7 @@ public class NPC_Behavior : MonoBehaviour
private GameManager _gameManager;
private DeveloperNeeds _developerNeeds;
private bool spawned = true;
// Start is called before the first frame update
void Start()
@ -46,9 +47,11 @@ public class NPC_Behavior : MonoBehaviour
void Update()
{
// fire event
if (UnityEngine.Random.Range(0, 60) == 0)
if (spawned)
{
Debug.Log("TEST");
spawned = false;
List<string> needs = new List<string>() { "coffee", "mate", "toilet", "money" };
_developerNeeds.spawnNeed(needs[UnityEngine.Random.Range(0, 3)]);
}
}

View File

@ -220,7 +220,6 @@ public class Text2Speech : MonoBehaviour
File.WriteAllBytes(tempFilePath, audioBytes);
StartCoroutine(LoadWavAudio(tempFilePath));
SaveAudioFile(base64AudioContent);
}
IEnumerator LoadWavAudio(string path)