jetzt richtig
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@ -20,22 +20,30 @@ public class DeveloperNeeds : MonoBehaviour
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public void spawnNeed(string needName)
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{
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GameObject spawnedNeed = null;
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switch (needName)
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{
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case "coffee":
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Instantiate(Needs[0], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
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spawnedNeed = Instantiate(Needs[0], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
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break;
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case "mate":
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Instantiate(Needs[1], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
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spawnedNeed = Instantiate(Needs[1], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
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break;
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case "toilet":
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Instantiate(Needs[2], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
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spawnedNeed = Instantiate(Needs[2], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
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break;
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case "money":
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Instantiate(Needs[3], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
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spawnedNeed = Instantiate(Needs[3], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
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break;
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default:
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break;
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}
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if (spawnedNeed != null)
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{
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spawnedNeed.transform.SetParent(transform, false);
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}
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}
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}
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