Ein bisschen rumgeeiert

This commit is contained in:
Simon Lübeß
2024-04-07 14:17:09 +02:00
parent 2eb1d07da3
commit 399f5b1639
19 changed files with 819 additions and 48 deletions

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@ -0,0 +1,36 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraScript : MonoBehaviour
{
[SerializeField]
private Character _character;
[SerializeField]
private Camera _camera;
public float Distance = 5.0f;
void Start()
{
Vector4 position = new Vector4(0, 0, -Distance, 1.0f);
Matrix4x4 mat = Matrix4x4.Rotate(Quaternion.Euler(45, 0, 0));
_camera.transform.localPosition = mat * position;
transform.position = _character.transform.position;
}
// Update is called once per frame
void Update()
{
transform.position = _character.transform.position;
}
private void OnValidate()
{
Start();
}
}

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externalObjects: {}
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defaultReferences: []
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@ -148,6 +148,7 @@ public class Developer : MonoBehaviour
_talkTimer = Random.Range(5.0f, 15.0f);
_fingersLeft = _baseStats.Fingers;
_privateContextBuffer = new CircularBuffer<string>(_maxPrivateContextBufferSize);
}
private void Update()