Devs Sprechen jetzt wenn man in der nähe ist
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@ -10,7 +10,6 @@ public class NPC_Behavior : MonoBehaviour
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[SerializeField] double eventRate = 1.0; // max 60, min 0 -> how many events are fired per minute
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[SerializeField] private float _startTime = 30.0f;
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private GameManager _gameManager;
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private NPC_EventStack _eventStack;
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private Text2Speech _text2Speech;
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private AudioSource _audioSource;
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@ -39,7 +38,6 @@ public class NPC_Behavior : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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_gameManager = GameManager.Instance;
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_developerNeeds = GetComponent<DeveloperNeeds>();
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_eventStack = GetComponent<NPC_EventStack>();
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_text2Speech = GetComponent<Text2Speech>();
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