fixed time
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@ -40,6 +40,11 @@ public class TimeManager : MonoBehaviourSingleton<TimeManager>
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/// </summary>
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public DateTime Deadline => _deadline;
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/// <summary>
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/// Wie viele Sekunden ein Tag im Spiel hat
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/// </summary>
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public double SecondsPerDay => _secondsPerDay;
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/// <summary>
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/// Gibt true zurück, wenn die Deadline verpasst wurde.
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/// </summary>
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