Hässliche reuden ranz Map-Begrenzung
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@ -148,7 +148,8 @@ public class Character : MonoBehaviour
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if(moveDirection.x != 0f || moveDirection.z != 0f)
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{
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_targetRotation = Quaternion.Euler(new Vector3(0f, Mathf.Atan2(moveDirection.x, moveDirection.z) * Mathf.Rad2Deg, 0f));
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_targetRotation = Quaternion.LookRotation(moveDirection);
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//Quaternion.Euler(new Vector3(0f, Mathf.Atan2(moveDirection.x, moveDirection.z) * Mathf.Rad2Deg, 0f));
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}
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}
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