Greatest Time simulation ever
Außerdem: - Coole Singletons, möglicherweise die geilsten Singletons, die jemals in Unity implementiert wurden - Utility Klassen nach Utility Verschoben - Schlaganfallsymptome in Developer entfernt
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@ -1,5 +1,6 @@
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using UnityEditor;
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using UnityEngine;
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using Utility;
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[CustomPropertyDrawer(typeof(ShowOnlyAttribute))]
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public class ShowOnlyDrawer : PropertyDrawer
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