Nav Mesh fix

This commit is contained in:
Simon Lübeß
2024-04-08 12:56:54 +02:00
parent f3e3868ef1
commit 8e995ec0a5
10 changed files with 80 additions and 6 deletions

View File

@ -59435,6 +59435,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1849344296}
- component: {fileID: 1849344297}
m_Layer: 0
m_Name: mockup
m_TagString: Untagged
@ -59470,6 +59471,37 @@ Transform:
- {fileID: 2012357350}
m_Father: {fileID: 1274270891}
m_LocalEulerAnglesHint: {x: 0, y: 120, z: 0}
--- !u!114 &1849344297
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1849344295}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
m_Name:
m_EditorClassIdentifier:
m_AgentTypeID: 0
m_CollectObjects: 0
m_Size: {x: 10, y: 10, z: 10}
m_Center: {x: 0, y: 2, z: 0}
m_LayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_UseGeometry: 0
m_DefaultArea: 0
m_GenerateLinks: 0
m_IgnoreNavMeshAgent: 1
m_IgnoreNavMeshObstacle: 1
m_OverrideTileSize: 0
m_TileSize: 256
m_OverrideVoxelSize: 0
m_VoxelSize: 0.033333335
m_MinRegionArea: 2
m_NavMeshData: {fileID: 23800000, guid: 2dfcf1d6818e2bc40a60b5ec277dc542, type: 2}
m_BuildHeightMesh: 0
--- !u!1 &1850248162
GameObject:
m_ObjectHideFlags: 0