Sachn
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@ -13,13 +13,17 @@ public class CameraScript : MonoBehaviour
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public float Distance = 5.0f;
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public float Angle = 45.0f;
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void Start()
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{
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Vector4 position = new Vector4(0, 0, -Distance, 1.0f);
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Matrix4x4 mat = Matrix4x4.Rotate(Quaternion.Euler(45, 0, 0));
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Quaternion rotation = Quaternion.Euler(Angle, 0, 0);
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Matrix4x4 mat = Matrix4x4.Rotate(rotation);
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_camera.transform.localPosition = mat * position;
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_camera.transform.localRotation = rotation;
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transform.position = _character.transform.position;
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}
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