Items droppen
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@ -136,6 +136,10 @@ public class Character : MonoBehaviour
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Invoke(nameof(ResetJump), jumpCooldown);
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Invoke(nameof(ResetJump), jumpCooldown);
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}
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}
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if (Input.GetKeyDown(KeyCode.G))
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{
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PickupItem(null);
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}
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}
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}
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private void MovePlayer()
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private void MovePlayer()
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