Happiness is not a destination, it's a way of life ☀️
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@ -25,7 +25,8 @@ public class DeveloperNeeds : MonoBehaviour
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// TODO: Enums statt strings verwenden
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// TODO: Multiple Needs möglich übereinander anzeigen?
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public GameObject SpawnCaffeineNeed() => spawnNeed(Random.Range(0.0f, 1.0f) < 0.5f ? "coffee" : "mate");
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public GameObject SpawnCoffeeNeed() => spawnNeed("coffee");
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public GameObject SpawnMateNeed() => spawnNeed("mate");
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public GameObject SpawnToiletNeed() => spawnNeed("toilet");
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public GameObject SpawnHungerNeed() => spawnNeed("hunger");
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public GameObject SpawnMoneyNeed() => spawnNeed("money");
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