Zombies machen mehr geräsche und andere tolle sachen und laufen zum spieler
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@ -13,6 +13,8 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
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public GameObject NeedFullfilledParticleEffect;
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public GameObject ZombieDeathByDisableParticleEffect;
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[SerializeField]
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public List<GameObject> Needs = new List<GameObject>();
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[SerializeField]
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private Character _player;
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