Multiple needs handling and zombie shit
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@ -126,7 +126,7 @@ public class NPC_Behavior : MonoBehaviour
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need = needName;
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}
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_currentNeed = _developerNeeds.spawnNeed(need);
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_currentNeed = _developerNeeds.spawnNeed(need, 0);
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HasNeed = true;
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_lastTenNeeds.Add(need);
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if (_lastTenNeeds.Count > 10)
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