Multiple needs handling and zombie shit

This commit is contained in:
2024-04-06 18:30:26 +02:00
parent 12b856e6e1
commit bddedc2bf7
17 changed files with 1698 additions and 23 deletions

View File

@ -126,7 +126,7 @@ public class NPC_Behavior : MonoBehaviour
need = needName;
}
_currentNeed = _developerNeeds.spawnNeed(need);
_currentNeed = _developerNeeds.spawnNeed(need, 0);
HasNeed = true;
_lastTenNeeds.Add(need);
if (_lastTenNeeds.Count > 10)