Ein Bisschen mehr Geilheit, achso und uMotion installiert

This commit is contained in:
Simon Lübeß
2024-04-08 12:34:21 +02:00
parent 8c1bb33bdf
commit f3e3868ef1
617 changed files with 676579 additions and 62 deletions

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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Reflection;
namespace UMotionEditor
{
public static class AnimationCurveUtilityRecent
{
//********************************************************************************
// Public Properties
//********************************************************************************
public static bool WeightedTangentsImplemented
{
get
{
#if UNITY_2018_1_OR_NEWER
return true;
#else
return false;
#endif
}
}
//********************************************************************************
// Private Properties
//********************************************************************************
//----------------------
// Inspector
//----------------------
//----------------------
// Internal
//----------------------
//********************************************************************************
// Public Methods
//********************************************************************************
public static void SetKeyWeightedMode(ref Keyframe key, int weightedMode)
{
#if UNITY_2018_1_OR_NEWER
key.weightedMode = (WeightedMode)weightedMode;
#endif
}
public static int GetKeyWeightedMode(Keyframe key)
{
#if UNITY_2018_1_OR_NEWER
return (int)key.weightedMode;
#else
return 0;
#endif
}
public static void SetKeyLeftWeight(ref Keyframe key, float weight)
{
#if UNITY_2018_1_OR_NEWER
key.inWeight = weight;
#endif
}
public static float GetKeyLeftWeight(Keyframe key)
{
#if UNITY_2018_1_OR_NEWER
return key.inWeight;
#else
return 1f / 3f;
#endif
}
public static void SetKeyRightWeight(ref Keyframe key, float weight)
{
#if UNITY_2018_1_OR_NEWER
key.outWeight = weight;
#endif
}
public static float GetKeyRightWeight(Keyframe key)
{
#if UNITY_2018_1_OR_NEWER
return key.outWeight;
#else
return 1f / 3f;
#endif
}
public static void InitializeKeyframe(int frame, float value, float inTangent, float outTangent, int weightedMode, float leftWeight, float rightWeight, out Keyframe key)
{
key = new Keyframe(frame, value, inTangent, outTangent);
#if UNITY_2018_1_OR_NEWER
key.weightedMode = (WeightedMode)weightedMode;
key.inWeight = leftWeight;
key.outWeight = rightWeight;
#endif
}
//********************************************************************************
// Private Methods
//********************************************************************************
}
}

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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEditor.Compilation;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
#else
#if UNITY_2018_3_OR_NEWER
using UnityEditor.Experimental.SceneManagement;
#endif
#endif
namespace UMotionEditor
{
public static class EditorVersionCompatibilityUtility
{
//********************************************************************************
// Public Properties
//********************************************************************************
public static float HandlesLineThickness
{
get
{
#if UNITY_2020_2_OR_NEWER
return Handles.lineThickness;
#else
return 1f;
#endif
}
}
//********************************************************************************
// Private Properties
//********************************************************************************
//----------------------
// Inspector
//----------------------
//----------------------
// Internal
//----------------------
//********************************************************************************
// Public Methods
//********************************************************************************
public static bool IsModelPrefab(GameObject gameObject)
{
#if UNITY_2018_3_OR_NEWER
return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model);
#else
return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab);
#endif
}
public static bool IsPrefab(GameObject gameObject)
{
#if UNITY_2018_3_OR_NEWER
return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab);
#else
return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None);
#endif
}
public static bool IsInPrefabStage()
{
#if UNITY_2018_3_OR_NEWER
return (PrefabStageUtility.GetCurrentPrefabStage() != null);
#else
return false;
#endif
}
public static void DrawWireArc(Vector3 center, Vector3 normal, Vector3 from, float angle, float radius, float thickness)
{
#if UNITY_2020_2_OR_NEWER
Handles.DrawWireArc(center, normal, from, angle, radius, thickness);
#else
Handles.DrawWireArc(center, normal, from, angle, radius);
#endif
}
//********************************************************************************
// Private Methods
//********************************************************************************
}
}

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using System;
using System.Reflection;
using UnityEngine;
using UnityEditor;
namespace UMotionEditor
{
public static class GUICompatibilityUtility
{
//********************************************************************************
// Public Properties
//********************************************************************************
public static event System.Action<SceneView> OnSceneGui
{
add
{
#if UNITY_2019_1_OR_NEWER
SceneView.duringSceneGui += value;
#else
legacySceneViewGUI += value;
if (!initialized)
{
// Doing this in a static constructor instead caused an exception in Unity 2017.4
SceneView.onSceneGUIDelegate += delegate(SceneView sceneView) { legacySceneViewGUI(sceneView); };
initialized = true;
}
#endif
}
remove
{
#if UNITY_2019_1_OR_NEWER
SceneView.duringSceneGui -= value;
#else
legacySceneViewGUI -= value;
#endif
}
}
//********************************************************************************
// Private Properties
//********************************************************************************
//----------------------
// Inspector
//----------------------
//----------------------
// Internal
//----------------------
#if !UNITY_2019_1_OR_NEWER
private static event System.Action<SceneView> legacySceneViewGUI;
private static bool initialized = false;
#endif
//********************************************************************************
// Public Methods
//********************************************************************************
[MenuItem("Window/UMotion Editor/Contact Support", true, 1232)]
public static bool UMotionSupportMenuItemValidate()
{
CheckCurrentAssembly();
return true;
}
[MenuItem("Window/UMotion Editor/Contact Support", false, 1232)]
public static void UMotionSupportMenuItem()
{
Help.BrowseURL("https://support.soxware.com");
}
public static Color ColorField(GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, params GUILayoutOption[] options)
{
#if UNITY_2018_1_OR_NEWER
return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, options);
#else
return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, null, options);
#endif
}
//********************************************************************************
// Private Methods
//********************************************************************************
private static bool CheckCurrentAssembly()
{
string applicationAssemblyName = VersionCompatibilityUtility.GetCurrentAssemblyName();
string editorAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
bool assemblyOk = (applicationAssemblyName == "UMotionSourceApplication") && (editorAssemblyName == "UMotionSourceEditor");
if (!assemblyOk)
{
string message = string.Format("The UMotion script files are not compiled to the correct assembly:\r\n\r\n\"{0}\"\r\n(should be \"UMotionSourceApplication\")\r\n\r\n\"{1}\"\r\n(should be \"UMotionSourceEditor\")\r\n\r\nMake sure that you haven't deleted or re-named the assembly definition files inside the UMotion folder.", applicationAssemblyName, editorAssemblyName);
EditorUtility.DisplayDialog("UMotion - Invalid Assembly", message, "OK");
}
return assemblyOk;
}
}
}

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{
"name": "UMotionSourceEditor",
"references": [
"UMotionSourceApplication"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": []
}

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