Irgendjemand musste es ja machen...
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@ -11,6 +11,12 @@ public class CoffeeMachine : MonoBehaviour
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[SerializeField]
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private AudioClip _buttonClick;
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[SerializeField]
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private AudioClip _deny;
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[SerializeField]
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private AudioClip _coffeeMachine;
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[SerializeField]
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private AudioSource _audioSource;
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@ -37,32 +43,26 @@ public class CoffeeMachine : MonoBehaviour
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private IEnumerator CookCoffeeRoutine()
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{
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// TODO: Start blinking
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Debug.Log("Blinky");
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yield return new WaitForSeconds(2);
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// SPiele kaffeemaschinen sound
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Debug.Log("Brrrrr");
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yield return new WaitForSeconds(0.5f);
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yield return new WaitForSeconds(5);
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_audioSource.PlayOneShot(_coffeeMachine);
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yield return new WaitForSeconds(7);
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CoffeePlace coffeePlace = _coffeePlaces.Where(c => c.IsFree()).ToList().GetRandomElement();
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if (coffeePlace == null)
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for (int i = 0; i < 2; i++)
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{
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// TODO: Spill coffee
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Debug.Log("misty kaki");
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}
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else
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{
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Instantiate(_coffeItemPrefabs.GetRandomElement(), coffeePlace.transform.position, Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0));
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}
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CoffeePlace coffeePlace = _coffeePlaces.Where(c => c.IsFree()).ToList().GetRandomElement();
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yield return new WaitForSeconds(1);
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// todo: Play pling sound
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if (coffeePlace == null)
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{
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// TODO: Spill coffee
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Debug.Log("misty kaki");
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}
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else
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{
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Instantiate(_coffeItemPrefabs.GetRandomElement(), coffeePlace.transform.position, Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0));
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}
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}
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_isCooking = false;
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}
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